I have to say, the level design in this feels pretty linear, considering that there's hardly anything to do in the "sandbox" aside from run-of-the-mill base missions within confined mission parameters. It reminds me of Far Cry 3, but with a lot less freedom. It's a shame that there aren't any towns and cities to explore or locals to interact with. Even Mother Base seems pretty barren, as there's hardly any soldiers walking around and most of the buildings are just closed off. No side activities worth mentioning, except for target practice. I'm 13% finished and all I'm seeing are missed opportunities. Big Boss' silence is pretty annoying, too.
The gameplay is definitely what I'd expect from MGS, though.
The level design is not linear at all though imo, if you mean the interaction with the open world, then yeah I guess but you still have a couple of arrival methods there, but the level design is certainly no linear, there are a hundred ways to tackle a mission with any kind of tools, that's not linear
As for no NPCs, well, it's Afghanistan in times of war, I don't expect merchants and civilians walking around with side ops of "find my missing *whatever*", much less if there's gonna be secret giant robots and virulent super human soldiers hanging around, it wouldn't make any sense imo, I've noticed that every base you visit is very well designed, offering just enough cover and just enough risk.
As for Mother Base, It's exactly what I expected, it's just like the Batcave in Arkham Origins, what counts is the management aspect, I bet someone thought "hey, it would be cool if you could walk around Motherbase" so they did it.
Wow, I can't believe this. I think I know why the music sucks- it's because nobody from the previous games worked on this. Harry Gregson-Williams was only the music producer, hence he didn't provided any tracks to the cutscenes like previous games. The rest of the music is composed by Ludvig Forssell & Justin Burnett, both without any credits to their belt.
I don't know how the game will turn out, but one thing's for sure is that the music is unremarkable for a Metal Gear game. It makes up for that in (awesome) 80's pop songs, but as far as original compositions go, this game has nothing good. Gone are the days I listen to lossless Metal Gear music while driving to work.
I'm listening to the soundtrack right now, and it's true music is less of a fanfare than previous ones, it's much more situational, reminds me a bit of Gravity's soundtrack in the way that it's composed, it's not all that great if you listen to it by itself, but listening within the game's situations it's supposed to be listened to, it's great, it has probably some of the best cinematic compositions I've heard in a game, it has an 80's flavor, there aren't any individual youtube videos but my favorite songs so far are:
-Parasites
-Kept you waiting huh?
-Hal's child unchained
-Code talker
It's weird, the one I downloaded lists almost the entirety of the 1st CD as Gregson-Williams', it's the one I've listened to and it's really nothing to sneeze at, though not the best MGS soundtrack either, by faaar, I haven't listened to CD2 though, which is listed mostly as Forssel's.
I haven't listened to everything yet so I don't have a firm opinion.