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Re: Metal Gear Solid V: The Phantom Pain

I don't look at RE6 trying to please anyone but the fanbase they developed since RE4. They could give a **** about the roots of the franchise at this point.
You should sink your teeth in to Revelations
 
Re: Metal Gear Solid V: The Phantom Pain

You should sink your teeth in to Revelations

RE6 told me there was "No Hope." Revelations shows there's still some hope left :horror

I'll still be getting MGSV, no doubt about it, no matter what this retardedness going on with Hayter and Kojima selling out is about. Just know, that if MGS6 stars half the cast of the Expendables movies, Ryan Gosling, and "God" himself voicing acting, I might be done.
 
Re: Metal Gear Solid V: The Phantom Pain

Liquid skin! 7 year old, ocean rotted Liquid skin! Actually, it was Solidus's skin if anything considering how inside-out he was...

Nanomachines!


NANOMACHINES, SON!



Armstrong was foreshadowed all along!
 
Re: Metal Gear Solid V: The Phantom Pain

Liquid skin! 7 year old, ocean rotted Liquid skin! Actually, it was Solidus's skin if anything considering how inside-out he was...

Nanomachines!

It's ridiculous how many times his dead body was reused :rotfl

His arm went to Ocelot.

His body was dumped in the ocean.

And his 9 year old seaweed ridden body was used for parts for Big Boss.

Da faq?

You should sink your teeth in to Revelations

That's the word on the street, I might get it at some point.
 
Re: Metal Gear Solid V: The Phantom Pain

RE6 told me there was "No Hope."Revelations shows there's still some hope left :horror

Its good ****, limited ammo, can only hold 3 weapons, "item boxes" classic characters and monsters with the settings like Re 2 Lab, Re 1 mansion eerie music and actual side characters you can like. Theres still hope left if they decided to ignore Re 6 as a failed experiment
 
Re: Metal Gear Solid V: The Phantom Pain

Yes, everybody jump in with Shinji Mikami. You better hope The Evil Within sells. Half the gaming crowd want Japanese studios to keep recycling old concepts, the other half complains about stagnancy while new and fresh ideas like Vanquish, Shadows of the Damned, and Binary Domain fail to sell anything.

I wouldn't blame them for not knowing what the **** gamers want, but that's another discussion.
 
Re: Metal Gear Solid V: The Phantom Pain

How on earth has MGS been catering to "COD dudebros"? As far as alienating their fans, it has only alienated a very small segment who wanted the franchise to follow THEIR vision of what MGS "is supposed to be", which is very self entitled, I still don't see any problem with Sutherland being Snake(Big boss), I thought it was already "established" that a new actor for Bigboss was OK as long as Hayter was still SSnake, Still, the franchise is not built on Hayter, as iconic of as his voice for Snake is and his small contributions to the scripts, MGS CAN still be excellent without him.
 
Re: Metal Gear Solid V: The Phantom Pain

Yes, everybody jump in with Shinji Mikami. You better hope The Evil Within sells. Half the gaming crowd want Japanese studios to keep recycling old concepts, the other half complains about stagnancy while new and fresh ideas like Vanquish, Shadows of the Damned, and Binary Domain fail to sell anything.

I wouldn't blame them for not knowing what the **** gamers want, but that's another discussion.

Seeing how the horror market in gaming is completely stagnant, it might sell very well especially if it's anything like the preliminary screenshots which look terrifying. Every concept he mentioned it having seems extremely fresh and unique.
 
Re: Metal Gear Solid V: The Phantom Pain

Yes, everybody jump in with Shinji Mikami. You better hope The Evil Within sells. Half the gaming crowd want Japanese studios to keep recycling old concepts, the other half complains about stagnancy while new and fresh ideas like Vanquish, Shadows of the Damned, and Binary Domain fail to sell anything.

I wouldn't blame them for not knowing what the **** gamers want, but that's another discussion.

Said innovative titles didn't seem to do a lot of advertising if I recall, and that can make or break your product. I own two of those three, but haven't played them yet.

Maybe corporations need to start hiring professional sociologists catered to fans and gamers instead of the cliched economists and stock predictors? :lol
 
Re: Metal Gear Solid V: The Phantom Pain

How on earth has MGS been catering to "COD dudebros"? As far as alienating their fans, it has only alienated a very small segment who wanted the franchise to follow THEIR vision of what MGS "is supposed to be", which is very self entitled, I still don't see any problem with Sutherland being Snake(Big boss), I thought it was already "established" that a new actor for Bigboss was OK as long as Hayter was still SSnake, Still, the franchise is not built on Hayter, as iconic of as his voice for Snake is and his small contributions to the scripts, MGS CAN still be excellent without him.

If you think Hayter has only contributed a small degree to MGS's success you have not been paying attention the last 15 years.

And it has nothing to do with people's vision of the franchise, it's the fact the franchise is blind and aimlessly walking in the dark with no purpose anymore.
 
Re: Metal Gear Solid V: The Phantom Pain

How on earth has MGS been catering to "COD dudebros"? As far as alienating their fans, it has only alienated a very small segment who wanted the franchise to follow THEIR vision of what MGS "is supposed to be", which is very self entitled, I still don't see any problem with Sutherland being Snake(Big boss), I thought it was already "established" that a new actor for Bigboss was OK as long as Hayter was still SSnake, Still, the franchise is not built on Hayter, as iconic of as his voice for Snake is and his small contributions to the scripts, MGS CAN still be excellent without him.

Sorry, we went off topic for a tidbit. I was talking about Japanese companies and took a *** at RE6 as proof of doing such a thing. In a way, I was comparing it to Kojima getting Kiefer, a known actor/name, and in turn "selling out" to his fans by ditching Hayter for no logical reason (to us).
 
Re: Metal Gear Solid V: The Phantom Pain

If anyone's still wondering why Haytor teased something on twitter for E3 a couple weeks ago, this is it:

9KRMvw4.png


Republique is an indie game from Ryan Payton, who is ex-Konami and worked on MGS4.
 
Re: Metal Gear Solid V: The Phantom Pain

If you think Hayter has only contributed a small degree to MGS's success you have not been paying attention the last 15 years.

And it has nothing to do with people's vision of the franchise, it's the fact the franchise is blind and aimlessly walking in the dark with no purpose anymore.

Dude, the whole franchise is Kojima's baby after all, so yes, relatively, Hayter's contributions have been small.

And that's completely opinionated, it's not a fact, I still find that the series are getting deeper and more complex or at least bigger, with a degree of convoluted bs yes, thanks to MGS4, but I still find the BB' story arc to be cleaner than the SS' arc.

And ultimately I think the objective is to merge both arcs, so, not aimlessly, to me.

Sorry, we went off topic for a tidbit. I was talking about Japanese companies and took a *** at RE6 as proof of doing such a thing. In a way, I was comparing it to Kojima getting Kiefer, a known actor/name, and in turn "selling out" to his fans by ditching Hayter for no logical reason (to us).

Lol no problem, I don't mind off topic, I just really wanted to know how getting B or C list actor (as talented as he is) is catering to CoD dudebros or selling out for that matter.
 
Re: Metal Gear Solid V: The Phantom Pain

Dude, the whole franchise is Kojima's baby after all, so yes, relatively, Hayter's contributions have been small.

And that's completely opinionated, it's not a fact, I still find that the series are getting deeper and more complex, with a degree of convoluted bs yes, thanks to MGS4, but I still find the BB' story arc to be cleaner than the SS' arc.

And ultimately I think the objective is to merge both arcs, so, not aimlessly, to me.

Getting deeper? How exactly? How honestly is anyone supposed to care about the character at this point when the story is so far from being immersive?

Can you possibly explain the all over the road route the last two Big Boss games have taken? Please I'd be thrilled to understand the nonsense of those two games. MGS3 MPO and MGSPW all feel like they have nothing to do with each other and are in fact Big Boss's from different dimensions.

No one can sit there and tell me that PW had a good story. All the pros people mention are the gameplay. So in that thinking, some people need a reality check seeing how the gameplay doesn't merit a good story, or at least a story you could follow or even care about.

As a character I understand the allure of Big Boss, but the stories he's been given are pretty sub par compared to the story MGS3 laid out.
 
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Re: Metal Gear Solid V: The Phantom Pain

Getting deeper? How exactly? How honestly is anyone supposed to care about the character at this point when the story is so far from being immersive?

Can you possibly explain the all over the road route the last two Big Boss games have taken? Please I'd be thrilled to understand the nonsense of those two games. MGS3 MPO and MGSPW all feel like they have nothing to do with each other and are in fact Big Boss's from different dimensions.

PW dealt with the final fallout of the Boss' death and how Snake came to peace with it, something PO did little to none, and it laid the foundations to how the metal gears are supposed to be unmanned machines with the developing of the AI and how the AIs would develop through the chronology , and the foundation of Outer Haven, you can't disregard all that as much as you hate those games.

Maybe deeper wasn't the right word, instead just put richer.

EDIT: I'm telling you PW has a good story, the fact that is not as good as the best stories in the franchise doesn't make it bad, that is a reality check, I seem to be saying this non-stop.
 
Re: Metal Gear Solid V: The Phantom Pain

PW dealt with the final fallout of the Boss' death and how Snake came to peace with it, something PO did little to none, and it laid the foundations to how the metal gears are supposed to be unmanned machines with the developing of the AI and how the AIs would develop through the chronology , and the foundation of Outer Haven, you can't disregard all that as much as you hate those games.

Maybe deeper wasn't the right word, instead just put richer.

That really doesn't defend your case there. How can you move into unmanned machines when the technology to even make manned robots was made only 10 years prior...

and in the 90's we moved back to manned machines until 2014?

I'd like to agree with you on liking them, but I just don't. They feel almost non canon to me.
 
Re: Metal Gear Solid V: The Phantom Pain

EDIT: I'm telling you PW has a good story, the fact that is not as good as the best stories in the franchise doesn't make it bad, that is a reality check, I seem to be saying this non-stop.

We need to agree to disagree. The more glaring problem with that game is the out right ineptitude to introduce technology that vastly outclasses the later games.

Even the equipment that Big Boss utilizes seems so out of place in the 1970's and it almost seems standard issue in that game.

Viable Artificial Intelligence should not exist earlier than the 90's, at best.

I could accept the idea of primitive AI in 1984 though, but not the point of operating military craft.
 
Re: Metal Gear Solid V: The Phantom Pain

That really doesn't defend your case there. How can you move into unmanned machines when the technology to even make manned robots was made only 10 years prior...

and in the 90's we moved back to manned machines until 2014?

I'd like to agree with you on liking them, but I just don't. They feel almost non canon to me.

I don't remember if they mention the unmanned capabilities in the MG games, but I do know that REX had unmanned capabilities.

I respect that you don't like them though.
 
Re: Metal Gear Solid V: The Phantom Pain

We need to agree to disagree. The more glaring problem with that game is the out right ineptitude to introduce technology that vastly outclasses the later games.

Even the equipment that Big Boss utilizes seems so out of place in the 1970's and it almost seems standard issue in that game.

Viable Artificial Intelligence should not exist earlier than the 90's, at best.

I could accept the idea of primitive AI in 1984 though, but not the point of operating military craft.

Okay :duff

I really don't mind the AI thingy prior to the 80's, it's sci-fi after all.
 
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