Re: Metal Gear Solid V: The Phantom Pain
dont be mad at plis, he was exploding because of perpetual insufferance. the other guy was a moron and had no tact and eventually **** hit the fan. hes alright. you dont have to dislike him. he knows whats up, these people come out of nowhere, we never see this person at all then he takes an enormous **** in the room and were not supposed to get mad. f that. people are allowed to get pissed off - that was his day.
Dude, now it's You who's starting to piss me off.
Ever since I came to this thread you kept throwing petty insults at me, without once giving any kind of argumented response to any one of my points. Like an angry boy, who's pissed that somebody disagreed with him, but unable to acctually say anthing of substance on the matter.
You keep describing me as some kind of ******* and peace disturber, yet so far I haven't personally insulted anyone here in this thread, and instead simply voiced my excitement for this game (backing up with opinion and what I believed to be good points), while before this theard has been mostly just constant whining, negativity and petty insults at Kojima by some of You. And yet somehow I am supposed to be the bad guy? Please be so kind and explain this to me.
the guy was wrong about facts, not opinions.
And what "facts" are those exactly?
And procrastinator you talk **** man, if every (true) game that came after MGS wasn't intended to be linear to the story, why does kojima reference the previous games in each one? MGS2 is basically a complete reference to MGS1
Kojima said multiple times throughout the years, that after every game he wanted out, but fans brought him in.
MGS1 was supposed to be a singular game (even if build upon story fundations of the old 8bit ones). A clever play on different popcultural tropes, and spy-movie stereotypes. But since it was such a gigantic hit, everybody assumed that sequel would be obvious and inevitable. So he made MGS2.
But Sons of Liberty is no simple, traditional sequel. In many ways that game was an experiment. It was not meant to be taken 100% verbatim or as cannon. If You read some analysis of the game, there are many amongst MGS fans who believe that at least some big parts of the game to be a simulation. Besides, everyone who played MGS 2 knows what kind trippy, avant-garde experiment it was. Its easy to sound pretentious when talking about this game. But its clear Kojima never intended every single part of it to be taken literally. Which is the main reason why we got the story of Big Boss in MGS3.
He though he was done after MGS2. But once again they brought him back. But this time he also didn't produce a standard sequel but a prequel and a protagonist change, not only becouse there was a lot awesome stuff in Big Boss story and all the cold war stuff, but also becouse he wanted to avoid dealing with the events of MGS2.
That is the main reason why MGS 4 dissapointed many (Kojima himself once stated that its not the storyline he wanted or dreamed about). Couse it was a bit forced. In some aspects it was uninspired fan-service. It made all of MGS2 literall, while it wasn't intended to be so. Kojima was basically like "You wanted it? Here You have it then". I am not sying You can't have a good sequel and story out of the events of MGS2, in fact that's also what I've been expecting and wanting. But its was made poorly, by uninspired (in some aspects at least) Kojima, who just wanted to get it done.
The games reference each other and build a semi-coherent franchise, but Kojima treats each part very independently in terms of style, meaning and approach. That's why I believe whatever changes we see in V, are just that - further changes to this series. Not anything ruining MGS like some of You here claimed before. I understand that lack of Hayter might be dissapointing for many, but so far I really haven't seen anything about MGS V that would be franchise-breaking. Anything that would merit calling Kojima a sellout, or an idiot, or George Lucas of his own franchise (rotfl).
Most of the time, when Kojima talks big before the game, he mostly delivers (though he did oversell some of his stuff in the past). In case of MGS V he is talking big. Bigger than in case of Peace Walker or MGS 4. He seems excited and full of ideas. While there is still little concrete info about new gameplay stuff, allready all this talk of "fresh air" and wanting to do "new stuff" is very exciting to me and makes me giddy. MGS in an open world? Yes please.