Re: HOT TOYS : MMS DX 12 - The Dark Knight Rises - Batman/Bruce Wayne Full specs and
How else will he smell danger?the smelling. . .mouth sculpts
How else will he smell danger?the smelling. . .mouth sculpts
smelling???
that makes a lot more senseThink he meant smiling (smirking)
Looks like he's trying to figure out where a smell is coming from
Far left.
Looks like he's trying to figure out where a smell is coming from
Far left.
Hm, it does look like the one on the far right...."dealt it"....
and the one in the middle is trying to push a new one out.
I think the cowl looks great. In-fact I think the (very slight) differences there are look better than the 1:1 version. The defined lines look alot cooler for example.
the only fixes needed imo are that to slim bats waist and improve or add some mouth pieces
Looks like he's trying to figure out where a smell is coming from
Far left.
We don't want better, we want accurate
You know, I wonder if one of the things that may be throwing the headsculpt off for people is the "lip" around the eye-holes. Is it really that pronounced on the actual costume?
Maybe that "lip" could be making the eye area look more glasses-goggly looking.
Thoughts?
Sorry if this issue has been addressed before but this has been bugging me a bit:
So now that the suit is not pure rubber but rather fabric it should make the figure posable, but how far? The advantage of rubber is that it stretches, fabric doesn't.
I am not worried about elbow or shoulder joints, those seem fine in the pictures, but what about the legs?
In the picture the fabric seems to be at or close to its limit but the leg isnt even that far out.
I never had a Batman Hot Toys figure so I don't really know how it was with the rubber suit. I just hope that the fabric won't rip.
Does anybody know if the interchangeable face parts of the DX02 will fit for the DX12 ??
Does anybody know if the interchangeable face parts of the DX02 will fit for the DX12 ??
I was wondering this aswell......