Hot Toys TDKR: 1/4th scale Batman [QS001] - Full Reveal & Specs

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All things considered, I love this figure. He needs a custom cape, but I figured that would be a necessity.

I like him so much that I may even sell off the 1/6 Nolan figures I have. Still haven't made up my mind about that, though :lol
 
has anybody tried to remove the boots to get the ankle joint/peg to turn sideways instead of front and back? want to try it but dont wanna damage the figure.
 
It's almost as if they had different departments doing different sections of the figure & none of them were on the same page in terms of exact scale...the end result being a mishmash of good parts that are less than the total sum of the end result.

Or something like that.:lol

That sounds about right. :lol



I wouldn't want a figure looking like some goofy snapshot from a movie but one that embodies the character we see and perceive throughout the film.

Agreed %100 percent. I've made the same point many times.

I also agree with the points you made about certain pictures being misleading, however, looking at all the pictures I have seen of this figure, and now seeing it in hand, I feel very confident in saying that the shoulders are too wide. Perhaps it's not the pads themselves, but the actual circumference of his shoulders (if you were to measure them like a woman measures her bust line) is too big. I can't unsee it and it's a deal-breaker for me.


It looks better in my opinion than what you did with the DX12 shoulder pads, it is one of the few mods I didn't think was successful making him look worse like he has droopy shoulder.
I'm not bashing your work here but I have a different take on some of the details.
It is of course all a mater of taste.

Good eye.

I actually agree with you. The actual shape of the shoulder pads on the 1/4 scale figure are perfect (as I've said before). My attempts at making the pads smaller on the DX12 have been a compromise between making them smaller and shape.

My first attempt is particularly bad:

IMG_4264.jpg


Yikes. The above picture makes me cringe. Very droopy shoulders as you say. :monkey4


I'm getting closer though. Here's what he looks like today:

IMG_6709.jpg


They still have a bit of that "A frame" look to them, but I'm still working on it.





For once I gotta disagree with you here mag. The head looks fine.

Well, you are welcome to buy my 1/4 scale Bat if you are happy with it. :peace
 
has anybody tried to remove the boots to get the ankle joint/peg to turn sideways instead of front and back? want to try it but dont wanna damage the figure.

Yep. They pull out real easy.

I was pleasantly surprised to see that they actually bend in two directions. Not full range of motion like a ball joint, but they both dorsi-flex/plantar-flex, as well as pronate/supinate.
 
I'm getting closer though. Here's what he looks like today:

IMG_6709.jpg


They still have a bit of that "A frame" look to them, but I'm still working on it.

This indeed looks better.
I now think that the only way to "fix" the DX12 shoulder pads is to separate the two parts (as shown in your DX12 mod thread) and reshape the top part on a round object, not the shoulder itself.
It should give it that nice rounded look the real thing and the QS001 have.
Fitting it back onto the figure might be tricky but I think it's worth a try.
 
Believe it or not, neither in that pic. I just have the cape heaped up in such a way as to create a slope to the shoulders.

And I have heated up the chest and shoulder armor to reshape them into a bit of a slope as well.

The neck isn't as long as I thought it would be.
 
Believe it or not, neither in that pic. I just have the cape heaped up in such a way as to create a slope to the shoulders.

And I have heated up the chest and shoulder armor to reshape them into a bit of a slope as well.

The neck isn't as long as I thought it would be.


Thinking about it, their current shape might be due to my shimming attempt. I shimmed them, then heated them and pressed down. This pushes up the parts of the armor closest to his neck. After taking out the shims he must have retained some of that 'higher towards the middle' look - making the neck look shorter...
 
This simple change makes a big difference Maglor.
Personally I don't think this figure needs much else beyond a new cape (not yours, in general).
I find that the gloves with the straps actually look good on the QS001, I cut the straps off on the DX12, I'll leave them on this one.
 
I wish there was a way to get this head and those mouthplates in 1/6 scale.

That's the thing about not owning this that's bothering me. I've been imagining my DX 12 with this cowled head (reg and sonar), mouthplates and maybe even the Bale head.

Oh well. Maybe next release.
 
I just want to thank some of you guys for posting some of those mods up.giving me alot to think about when I get mine monday.thank you:)
 
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