GasparZizou
Super Freak
Re: Metal Gear Solid V: The Phantom Pain
Forget for a moment all the funky paraphernalia on MGS, like cardboard boxes and playboy magazines
Clunky combat in MGS? Dude it requires a lot of skill to master every CQC move and apply it on the field, and anyone who practices any kind of personal defense system can tell you how realistic CQC is, I don't remember going through a learning curve in any SC game I've played, and the animations are also better IMO, mainly cause SC 1-3 are very rudimentary, I think MGS4 and conviction animations are both on par, but the stealth isn't.
But just the AI on SC has always been below more recent MGS games.
Except PW.... lol
I've only played 1-3 SC. They were always more "believable" in animation and in use than MGS. No cardboard boxes, no twitchy quick animations, and clunky combat. It doesn't take an animation expert to see that the animating and elements in SC was in general, more believable.
I like things that take skill, MGS was one of those games where it uses funky controls as a substitute for skill.
Forget for a moment all the funky paraphernalia on MGS, like cardboard boxes and playboy magazines
Clunky combat in MGS? Dude it requires a lot of skill to master every CQC move and apply it on the field, and anyone who practices any kind of personal defense system can tell you how realistic CQC is, I don't remember going through a learning curve in any SC game I've played, and the animations are also better IMO, mainly cause SC 1-3 are very rudimentary, I think MGS4 and conviction animations are both on par, but the stealth isn't.
But just the AI on SC has always been below more recent MGS games.
Except PW.... lol