As with so many things that become controversial these days, the length of Metal Gear Solid V: Ground Zeroes is both not as big a deal as some people have made it out to be, and it’s a far bigger deal than others would like to admit.
It’s also not an exaggeration.
Days after the Game Informer story hit, the publisher of Metal Gear Solid V: Ground Zeroes, Konami Digital Entertainment, hosted a group of journalists at their Work Facility in Nasu, Japan, where they were given hours to play the game. Far more than just two short hours.
As one of those journalists, I can tell you, unequivocally, that the main mission in Metal Gear Solid V: Ground Zeroes is really that short. Not including the opening movie or the ending cutscenes, credits, and trailer for Metal Gear Solid V: The Phantom Pain — which Ground Zeroes really is the first chapter of — it took me exactly 78 minutes to complete my mission. And those were not an easy 78 minutes, either. I died multiple times and had to restart from my previous checkpoints. If I had been a bit more patient, or just flat out better at these kinds of games, I probably would’ve finished in a little over an hour.
But here’s the first wrinkle in the whole “too short” thing. It was a damn fun 78 minutes. A far more fun 78 minutes than I’ve had in a lot of other games I’ve played recently.
Set in 1975 — right after the events of 2010’s Metal Gear Solid: Peace Walker, and nine years before The Phantom Pain — Metal Gear Solid V: Ground Zeroes has the original Snake infiltrating Guantanamo Bay to rescue a couple kids. Using his usual mix of stealth and shooting, Snake has to locate the children and get them to a helicopter landing zone for extraction without being killed, or getting them killed, by all the highly trained soldiers who are, let’s be honest, just doing their job.
What makes Ground Zeroes different from previous Metal Gear Solid games, sort of, is that Guantanamo Bay is a wide open battlefield. Granted, it’s not a huge open world.
This isn’t 'Grand Theft Solid'.
Nor does it have the tons of mid-mission side quests of a typical open world game. But for a series built upon narrow corridors inside installations, it’s a radical departure.
https://www.examiner.com/article/me...focus-improving-your-game-is?cid=ex-games-rss
Metal Gear Solid V: Ground Zeroes is a very cerebral experience and will force players to think about what they are doing. We found this to be a very intriguing, unexpected aspect of the game.
We found the AI behavior to be ruthless and authentic. This isn't like in Assassin's Creed, where if an enemy spots you, you can run around the corner and hide in the bushes and get away.
Metal Gear Solid V: Ground Zeroes' enemy AI will know where you are and will not give up until they've either killed you or you've taken out all of the reinforcements sent your way. To reiterate though, it's not that simple to take out the surrounding enemies because they are effective in their aim and will take you down if you're not a lethal shot.
Cutscenes on both the PS4 and Xbox One are gorgeous, awe-inspiring cinematics for people to behold. They are a really appetizing teaser for what we will see in The Phantom Pain. Kiefer Sutherland may be a bit of an adjustment for the most hardcore Metal Gear Solid fans, but he fits in just fine.
Ground Zeroes' cinematics have been seamlessly integrated into the gameplay, which really makes us hope this is something that will carry over to The Phantom Pain. No loading times really helped us stay immersed in the experience and this is something we really hope to see in all next-gen games moving forward.
We did find the PS4 version of the game to be a bit better experience than what we experienced on the Xbox One. That said, the Xbox One is still a gorgeous experience and you'd expect the PS4 version to be slightly better since the PlayStation is the home console, if you will, for Metal Gear Solid.
Metal Gear Solid V: Ground Zeroes is an extremely intriguing introduction to the next-generation of the series, and it will challenge you to really question your own play styles and the way you approach any given mission.
It's a cerebral, mentally-challenging prologue and it will no doubt reward the most dedicated players for the duration of Metal Gear Solid V: Ground Zeroes and most likely, The Phantom Pain.
A two-hour experience Ground Zeroes is not, and we easily played the game for seven hours and still had plenty more to do.
Metal Gear Solid V: Ground Zeroes is a stellar, quality introduction to the new era of Metal Gear Solid and we can't wait to perfect this game, before The Phantom Pain arrives.
Seems like this isn’t a demo.