https://www.gamespot.com/articles/metal-gear-solid-5-ground-zeroes-rumor-vs-reality/1100-6418111/
Looks like more good news
Great article by Gamespot, they do a great job separating fact from fiction about GZ.
https://www.ign.com/articles/2014/03/05/metal-gear-solid-5-ground-zeroes-ask-an-ign-editor-anything
IGN got 8 hours out of it. Sounds like 30 dollars is more than fine for this game.
Looks like Kojima is keeping his promise on the tone of the game.
About CQC
From another journalist
https://www.complex.com/video-games...how-short-is-metal-gear-solid-v-ground-zeroes
'As with so many things that become controversial these days, the length of Metal Gear Solid V: Ground Zeroes is both not as big a deal as some people have made it out to be, and it’s a far bigger deal than others would like to admit.
It’s also not an exaggeration.
Days after the Game Informer story hit, the publisher of Metal Gear Solid V: Ground Zeroes, Konami Digital Entertainment, hosted a group of journalists at their Work Facility in Nasu, Japan, where they were given hours to play the game. Far more than just two short hours.
As one of those journalists, I can tell you, unequivocally, that the main mission in Metal Gear Solid V: Ground Zeroes is really that short. Not including the opening movie or the ending cutscenes, credits, and trailer for Metal Gear Solid V: The Phantom Pain — which Ground Zeroes really is the first chapter of — it took me exactly 78 minutes to complete my mission. And those were not an easy 78 minutes, either. I died multiple times and had to restart from my previous checkpoints. If I had been a bit more patient, or just flat out better at these kinds of games, I probably would’ve finished in a little over an hour.
But here’s the first wrinkle in the whole “too short” thing. It was a damn fun 78 minutes. A far more fun 78 minutes than I’ve had in a lot of other games I’ve played recently.
Set in 1975 — right after the events of 2010’s Metal Gear Solid: Peace Walker, and nine years before The Phantom Pain — Metal Gear Solid V: Ground Zeroes has the original Snake infiltrating Guantanamo Bay to rescue a couple kids. Using his usual mix of stealth and shooting, Snake has to locate the children and get them to a helicopter landing zone for extraction without being killed, or getting them killed, by all the highly trained soldiers who are, let’s be honest, just doing their job.
What makes Ground Zeroes different from previous Metal Gear Solid games, sort of, is that Guantanamo Bay is a wide open battlefield. Granted, it’s not a huge open world.
This isn’t 'Grand Theft Solid'.
Nor does it have the tons of mid-mission side quests of a typical open world game. But for a series built upon narrow corridors inside installations, it’s a radical departure.
https://www.examiner.com/article/me...focus-improving-your-game-is?cid=ex-games-rss
Seems like this isn’t a demo.