pturtle
Super Freak
- Joined
- Jun 21, 2013
- Messages
- 10,289
- Reaction score
- 36
https://www.gamespot.com/articles/m...eroes-playstation-4-vs-xbox-one/1100-6418157/
While the above video clearly distinguishes the resolution and frame-rate differences between current and next-gen platforms, there's very little time spent comparing the PlayStation 4 version against the Xbox One version. We already know the PlayStation 4 version of Ground Zeroes is technically better than the Xbox One, but Kojima cited the difference as "slight" in a tweet from a few weeks ago.
Let me be clear: the PlayStation 4 version is noticeably better, and when you compare it against the Xbox One version in person, there's more than a slight difference. I played both consoles on a ~ 36-inch LCD monitor from three to four feet away, and the impact of going from 1080p to 720p was obvious and pronounced.
Ground Zeroes on PlayStation 4 fulfills every expectation I have for next-gen games: full HD resolution (1080p), 60 FPS, detailed models, and advanced lighting. Eventually, I hopped onto an Xbox One. I was immediately struck by the downgrade in visuals. The frame rate and lighting effects were as impressive as the PlayStation 4 version, but everything looked rough around the edges. "Did they turn off anti-aliasing?", I asked a nearby Konami employee. "No," he said. When I continued to push for some sort of explanation, I got the answer we've heard time and time again since the consoles launched last year: the Xbox One version is only 720p.
I don't want Xbox One owners to feel like they're getting a poor version of Ground Zeroes, because it still looks impressive; it's just not as impressive as the PlayStation 4 version. There aren't many games that look this good, period, so you should still expect to be impressed by Ground Zeroes at 720p. However, if you have a choice, and graphics are of the utmost importance, the PlayStation 4 version is the one to get.