Crafting Metal Gear Solid 5's open world for PlayStation 4 and Xbox One has been about doing less with more.
“This is the game I really wanted to make,” Hideo Kojima told IGN. “Because of hardware limitations, I was not able to do that until now.”
So what changed between now and the release of PlayStation 3's Metal Gear Solid 4? Check out IGN’s full interview below to find out, and be sure to catch up on all our recent coverage of Metal Gear Solid V: Ground Zeroes.“I wanted to add as much freedom as possible, and that wasn’t possible technology-wise. I had to make a linear game that had cutscenes and make it a little more dramatic. Here, you are able to plan your route.” Ground Zeroes also features far fewer cutscenes or other intrusions than any other Metal Gear game. The codec is now a button-press command to receive audio, rather than to have a conversation. Cutscenes bookend missions in Ground Zeroes, rather than get in the way of them.
“Metal Gear so far had unique controls in a unique set of rule,” Kojima continued. “We wanted to make this game as accessible to people as possible, so in that regard we had to look at as many other company’s games as possible, and try to come up with something that’s more standard, with a standard set of controls.” Kojima Productions is still developing Ground Zeroes for Xbox 360 and PlayStation 3, so to some degree the studio is still anchored to the past, accomplishing what it couldn’t before, despite having access to superior hardware. Art director Yoji Shinkawa said that hasn’t proven to be an issue for the team.
“We haven’t been too limited by [working on] several platforms,” he said. Mostly there have been no changes, no particular difficulty [in developing across generations].” This is in large part to the Fox Engine, which “allows us not to be too reliant on specific hardware. We focus on what feelings we will convey to the player.”
A new engine led to new possibilities on new hardware. So far, the results have been pretty positive.
For more on Metal Gear Solid V: Ground Zeroes and its follow-up, The Phantom Pain, check out the latest coverage on IGN.