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I heard there was a huge spoiler shown in that demonstration that won’t be shown tomorrow, so I’m guessing thats why.
 
As if there weren't so many spoilers shown already from the trailers alone.

The Gameplay Demo will be finally coming this Thursday. I wonder why they decided to have a closed door presentation, doesn't that not help marketing?

It could just be a strategy to hype this game up some more, considering some of the competition from E3. But, who the heck even knows :dunno. I just want to see this thing already.
 
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So what happened to the Kojima that didn't show spoilers in his promotional material, i.e MGS2, 3, MPO?
 
So what happened to the Kojima that didn't show spoilers in his promotional material, i.e MGS2, 3, MPO?

I've been wondering about that since last year. He's literally throwing everything and the kitchen sink, just to "wow" us. Times have really changed for him and his handling of this series.
 
I've been wondering about that since last year. He's literally throwing everything and the kitchen sink, just to "wow" us. Times have really changed for him and his handling of this series.

I don't blame him. He himself admitted few days ago that he'll only be given a huge budget if he works on a MGS game, and that he might as well take advantage of that by incorporating gameplay ideas he always wanted to do but was unable to due to past hardware limitations. In the end, he's just rolling with that since we know MGSV wasn't supposed to happen. Why should he care if the promotional materials contains spoilers if it generates more buzz.

Like I said before, I really blame Konami and their lack of cash cows other than PES and MGS.
 
I don't blame him. He himself admitted few days ago that he'll only be given a huge budget if he works on a MGS game, and that he might as well take advantage of that by incorporating gameplay ideas he always wanted to do but was unable to due to past hardware limitations. In the end, he's just rolling with that since we know MGSV wasn't supposed to happen. Why should he care if the promotional materials contains spoilers if it generates more buzz.

Like I said before, I really blame Konami and their lack of cash cows other than PES and MGS.

What really irks me, is that they've just never given other franchises a chance. ZOE 3 could have been something great, Suikoden could have competed well with Final Fantasy (if given further development and more marketing). But, MGS has always taken precedence over everything else. While that might sound like good news, I just get the impression that Kojima's creativity is being tremendously stifled by being in this one series for so long. I also read an article a few days ago, that Kojima's bigger budget entails that he has less creative freedom over his work as compared to the past. So, now days, whatever he incorporates into MGS V will have to be screened by Konami's marketing department for approval:

https://www.gamespot.com/articles/metal-gear-creator-kojima-says-bigger-budgets-can-stifle-creativity/1100-6420485/
 
Probably to keep the hype going & to have something shown on the self-centered station.
Read something about the closed door gameplay having a spoiler in it as well, probably nothing major though.

It's their new & first blockbuster game on the next gen console, so everything is closely monitored under konami watchful eyes (Similar to how is was with mgs4 I believe). But the hype is a bit forced if you ask me.
 
What really irks me, is that they've just never given other franchises a chance. ZOE 3 could have been something great, Suikoden could have competed well with Final Fantasy (if given further development and more marketing). But, MGS has always taken precedence over everything else. While that might sound like good news, I just get the impression that Kojima's creativity is being tremendously stifled by being in this one series for so long. I also read an article a few days ago, that Kojima's bigger budget entails that he has less creative freedom over his work as compared to the past. So, now days, whatever he incorporates into MGS V will have to be screened by Konami's marketing department for approval:


https://www.gamespot.com/articles/metal-gear-creator-kojima-says-bigger-budgets-can-stifle-creativity/1100-6420485/

So in the end it's all about making money, and it couldn't be more blatantly apparent with the outlandish merchandizing and paid demos.

Personally, I don't think ZOE3 will ever happen, unless MGSV doesn't sell well. I do have the new Castlevania: Lords of Shadow but haven't tried it yet. Suikoden just disappeared into obscurity, and Silent Hill is a series that Konami doesn't know what to do with as well, they admitted Downpour didn't sell well hence why there hasn't been any word on anything Silent Hill for years now.
 
So in the end it's all about making money, and it couldn't be more blatantly apparent with the outlandish merchandizing and paid demos.

Personally, I don't think ZOE3 will ever happen, unless MGSV doesn't sell well. I do have the new Castlevania: Lords of Shadow but haven't tried it yet. Silent Hill is another series that Konami doesn't know what to do with, they admitted Downpour didn't sell well hence why there hasn't been any word on anything Silent Hill for years now.

It certainly looks that way. It's very disheartening that MGS V isn't going to have Kojima's usual flair for creativity (of course, aside from Peace Walker and nanonmachine). In the end, it's probably Konami who decided that all of these dark themes like rape, revenge, and death were more marketable when considering the current trends in pop-culture entertainment (eg. Nolan Batman and Breaking Bad). It's probably the case that Kojima had some more viable - and dare I say, more sane, and more coherent ideas that were shot down. Of course, it's all conjecture, but that article left me with so many questions.

I know that we've been saying for months in this thread, about how MGS has turned into a cash cow. But, it really sucks to hear news that your concerns were actually justified :lol.
 
It certainly looks that way. It's very disheartening that MGS V isn't going to have Kojima's usual flair for creativity (of course, aside from Peace Walker and nanonmachine). In the end, it's probably Konami who decided that all of these dark themes like rape, revenge, and death were more marketable when considering the current trends in pop-culture entertainment (eg. Nolan Batman and Breaking Bad). It's probably the case that Kojima had some more viable - and dare I say, more sane, and more coherent ideas that were shot down. Of course, it's all conjecture, but that article left me with so many questions.

I know that we've been saying for months in this thread, about how MGS has turned into a cash cow. But, it really sucks to hear news that your concerns were actually justified :lol.

Yeah, the best we could hope is that it would give rise to smaller, more independent developers. Shinji Mikami is back to show the world how classic survival horror should be done, and I'll gladly pay for that game. Gone Home was $10 cheaper than Ground Zeroes, had ZERO gameplay and about the same length as the main campaign of GZ but had way more of an impact.

I think Kojima is hinting that his creativity is hindered by expectations and company politics. He even asked fans to write to Konami if they wanted him to stop making MGS games.
 
I think after MGS4, Kojima should of left. He didn't direct MPO, and I think that felt definitely more in the universe than PW ever did. I'm honestly sick of hearing him talking about this. It's been over 10 years since he first mentioned it, either **** or get off the pot already.
 
I think after MGS4, Kojima should of left. He didn't direct MPO, and I think that felt definitely more in the universe than PW ever did. I'm honestly sick of hearing him talking about this. It's been over 10 years since he first mentioned it, either **** or get off the pot already.



From the interview, it's not a "Kojima" game so it is (in timeline) and isn't (in details) a canon. To me, PO made more sense and the whole plot on why and how he got the idea on building an army & how to fund it was handle quite well. Plus, the introduction of Campbell and Null and how the Patriot came together weren't bad either.

I think he's just not ready to let go of it & Konami decisions aren't helping the situation. They are putting too much faith on MGS and neglecting other possibilities.
 


From the interview, it's not a "Kojima" game so it is (in timeline) and isn't (in details) a canon. To me, PO made more sense and the whole plot on why and how he got the idea on building an army & how to fund it was handle quite well. Plus, the introduction of Campbell and Null and how the Patriot came together weren't bad either.

I think he's just not ready to let go of it & Konami decisions aren't helping the situation. They are putting too much faith on MGS and neglecting other possibilities.


Personally, I think you can make MPO canon and remove PW entirely since outside of the creation of MSF and only a few characters, it has no baring on the story really.
 
So in the end it's all about making money, and it couldn't be more blatantly apparent with the outlandish merchandizing and paid demos.

Personally, I don't think ZOE3 will ever happen, unless MGSV doesn't sell well. I do have the new Castlevania: Lords of Shadow but haven't tried it yet. Suikoden just disappeared into obscurity, and Silent Hill is a series that Konami doesn't know what to do with as well, they admitted Downpour didn't sell well hence why there hasn't been any word on anything Silent Hill for years now.

Aww thats a shame man, i really enjoyed Downpour. I suppose thats what you get for trying something different...
 
Aww thats a shame man, i really enjoyed Downpour. I suppose thats what you get for trying something different...

Interesting. My friends keep telling me how much they enjoyed Downpour, I've never gotten around playing it despite being a huge Silent Hill fan. I guess at the back of my mind, Akira Yamaoka's departure kinda ended Silent Hill for me, but I'll get to playing Downpour someday.
 
After watching the fulton recovery in action on mgs v and having used it a lot on PW, am I the only one to think that this could possibly make things a bit too easy? In PW the moment you hold someone up, they lay down, you give em a tap and pick up what ever items they were carying, and then you send em over to motherbase. It kind of takes away from the stealth element of having to hide bodies that featured in GZ. Of course i know we need to build our army for outer heaven and i thoroughly enjoyed all the managing of outer heaven in motherbase, but the helicopter pick up was a moer realistic approach.
Hopefully enemies react if you get caught in the middle of a fulton recovery, and that you can't do it inside a building... just some thoughts.
 
PW's gameplay was fun, but Fulton does really remove any effort in removing enemies.

In MPO, you had to drag every body back to a truck I believe.
 
Interesting. My friends keep telling me how much they enjoyed Downpour, I've never gotten around playing it despite being a huge Silent Hill fan. I guess at the back of my mind, Akira Yamaoka's departure kinda ended Silent Hill for me, but I'll get to playing Downpour someday.

You should. Personally I feel it got a lot of undeserved flak. You could tell how much they tried to give the series a breath of fresh air while still keeping the overall vibe of the originals. I personally think that they finally nailed the combat and open-world aspect that just feels oh-so appropriate for a Silent Hill game. Admittedly the biggest crit I have towards it is the dodgy framerate at times and the generic designs of the low-level monsters (the main "big" monsters are good though, like the Bogeyman and the Wheelman). Beyond that, it's really good. Also, while not entirely as memorable as Yamaoka's compositions, I though Licht did a decent job succeeding him. Heck, famous/infamous Ben "Yatzhee" Croshaw considers it as the best Western-developed Silent Hill, which I think is already a pretty big achievement in its own right.
 
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