Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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MOTHER BASE IS ALREADY JAM PACKED! LAY OFF THE FULTON RECOVERIES FOR NOW!

HEY STOP PUSHING!

MAN OVERBOARD!

I'm sure they have that again. Ughh.
 
After watching the fulton recovery in action on mgs v and having used it a lot on PW, am I the only one to think that this could possibly make things a bit too easy? In PW the moment you hold someone up, they lay down, you give em a tap and pick up what ever items they were carying, and then you send em over to motherbase. It kind of takes away from the stealth element of having to hide bodies that featured in GZ. Of course i know we need to build our army for outer heaven and i thoroughly enjoyed all the managing of outer heaven in motherbase, but the helicopter pick up was a moer realistic approach.
Hopefully enemies react if you get caught in the middle of a fulton recovery, and that you can't do it inside a building... just some thoughts.

No you are not. It too convenient and take away the realism from the game.
So we can just fulton Miller out, rank "S" earned ? (Probably not, as BB wont have much equipment during the time)

Another things I've been wondering, can the chopper land only @ specific LZ ? Cause the first gameplay I remember
it definitely landed inside the base near the fence.

PW's gameplay was fun, but Fulton does really remove any effort in removing enemies.

In MPO, you had to drag every body back to a truck I believe.

Exactly, either to the truck or next to comrades hiding under the boxes around the map.
 
You should. Personally I feel it got a lot of undeserved flak. You could tell how much they tried to give the series a breath of fresh air while still keeping the overall vibe of the originals. I personally think that they finally nailed the combat and open-world aspect that just feels oh-so appropriate for a Silent Hill game. Admittedly the biggest crit I have towards it is the dodgy framerate at times and the generic designs of the low-level monsters (the main "big" monsters are good though, like the Bogeyman and the Wheelman). Beyond that, it's really good. Also, while not entirely as memorable as Yamaoka's compositions, I though Licht did a decent job succeeding him. Heck, famous/infamous Ben "Yatzhee" Croshaw considers it as the best Western-developed Silent Hill, which I think is already a pretty big achievement in its own right.

I guess I will, thanks. But at the end of the day, is it scary?

The last Silent Hill I thoroughly enjoyed was Shattered Memories, never finished Homecoming because the game felt backwards as far as Silent Hill progression goes.
 
Yup, i remember that. What a drag... ;)

It was more rewarding though, instead of the instant gratification for a lazy gamer.

MOTHER BASE IS ALREADY JAM PACKED! LAY OFF THE FULTON RECOVERIES FOR NOW!

HEY STOP PUSHING!

MAN OVERBOARD!

I'm sure they have that again. Ughh.

Probably the same soundbyte too.

No you are not. It too convenient and take away the realism from the game.
So we can just fulton Miller out, rank "S" earned ? (Probably not, as BB wont have much equipment during the time)

Another things I've been wondering, can the chopper land only @ specific LZ ? Cause the first gameplay I remember
it definitely landed inside the base near the fence.



Exactly, either to the truck or next to comrades hiding under the boxes around the map.

I get the feeling it's going to be even easier to amass an army.
 
PW's gameplay was fun, but Fulton does really remove any effort in removing enemies.

In MPO, you had to drag every body back to a truck I believe.

You can also pile up bodies near a comrade hiding in a box and call Campbell to instruct the guy to do all the dirty work. You can literally clear an entire base with one box. :lol

Say, that comes to mind, why no Campbell in TPP? I thought Kojima loves homages!
 
You can also pile up bodies near a comrade hiding in a box and call Campbell to instruct the guy to do all the dirty work. You can literally clear an entire base with one box. :lol

Say, that comes to mind, why no Campbell in TPP? I thought Kojima loves homages!

Campbell was in MPO so Kojima doesn't want to bother with that. So I assume he will be cryogenically frozen until 1999 when he needs to command Snake in Zanzibar.
 
Campbell was in MPO so Kojima doesn't want to bother with that. So I assume he will be cryogenically frozen until 1999 when he needs to command Snake in Zanzibar.

Yeah, kinda makes sense for him to be a part of something post MPO. I'm surprised of the lukewarm reception to a young Campbell, maybe he doesn't have the appeal of swinging both ways like Kaz does.
 
I guess I will, thanks. But at the end of the day, is it scary?

The last Silent Hill I thoroughly enjoyed was Shattered Memories, never finished Homecoming because the game felt backwards as far as Silent Hill progression goes.
I don't know, depends on how much you can easily get scared, or how much you're willing to put your guard down as a horror fan?

I mean, while I thought that Shattered Memories's "Otherworld" formatting was predictable, I still enjoyed the game and thought it had some nice scary moments. Admittedly I enjoyed that one more for the interactivity and the story. Now while I do think that Downpour was scary, I won't say that it was frightening through and through. Still, it did deliver a number of good genuine scares; mostly the eerie atmosphere of certain locations which I think is where it really excelled at.

Funny that you'd mention Homecoming, while I'm a bit more forgiving towards it than others, I don't really recall any great moment in Homecoming that truly felt frightening save for Scarlet's intro cutscene and boss fight (which I still think is one of the best and most atmospheric boss fights from a Silent Hill game).
 
Looks like the 30 minute gameplay demo is finally coming out tomorrow. 3 AM PST (or 12 AM EST).

https://www.gamespot.com/articles/metal-gear-solid-5-phantom-pain-30-minute-gameplay-video-coming-tomorrow/1100-6420579/

PW's gameplay was fun, but Fulton does really remove any effort in removing enemies.

In MPO, you had to drag every body back to a truck I believe.

I liked Fulton Recovery, but it was an odd substitute for the drag feature - which was strangely removed from PW. I think PW should have limited the amount of Fulton balloons (to perhaps two) for each mission, so you'd still have to worry about stealth, and disposing bodies in inconspicuous places. Also, why did Fulton Recovery have to work indoors, in buildings with ceilings? :lol :slap.
 
PW did have some odd design choices honestly, like how you couldn't move while prone :cuckoo:
 
Big Boss forgot how to crawl for some odd reason :lol. I would have preferred crawling to crouch running, to tell you the truth - just to keep things more consistent from MGS 3.
 
I'd prefer having both, crouch running is just a nice middle ground.

So is it safe to say that from all perspectives, Peace Walker is the weirdest entry in the series? :lol singing robots, everything with The Boss, bawse and miller's 'bromance', no crawling, fulton recovery, inconsistency with the tech of the time period and so on?
 
Didn't you need a lot of Fultons to S Rank all the missions? If not, I sure wasted a lot of time!

Peace Walker streamlined a lot of things, to make bite sized MGS experiences on the go. I thought it was great for those 5 or 10 minute breaks. The game was pretty easy already, so if you had the crawling perspective, it probably would ruin the challenge completely. You also had to wrestle a bit with PSP controls, so that's another reason why the AI was probably dumbed down. With the more precise controls and increased number of buttons on the PS3 port, it took a lot away from the game. I never played Twin Snakes, but wasn't there a similar problem giving the First Person Perspective and smoother controls?

In any case, I don't think it could have ever been MGS5 like Kojima claimed, with all the limitations of the system. He takes a lot of pride in work, and I think it would drive him nuts, if he couldn't use the best resources possible. I know he was really bummed with the sacrifices he made with MGS4, overestimating the ps3's power.
 
Didn't you need a lot of Fultons to S Rank all the missions? If not, I sure wasted a lot of time!

Peace Walker streamlined a lot of things, to make bite sized MGS experiences on the go. I thought it was great for those 5 or 10 minute breaks. The game was pretty easy already, so if you had the crawling perspective, it probably would ruin the challenge completely. You also had to wrestle a bit with PSP controls, so that's another reason why the AI was probably dumbed down. With the more precise controls and increased number of buttons on the PS3 port, it took a lot away from the game. I never played Twin Snakes, but wasn't there a similar problem giving the First Person Perspective and smoother controls?

In any case, I don't think it could have ever been MGS5 like Kojima claimed, with all the limitations of the system. He takes a lot of pride in work, and I think it would drive him nuts, if he couldn't use the best resources possible. I know he was really bummed with the sacrifices he made with MGS4, overestimating the ps3's power.

In terms of the AI, there wasn't even a need to crouch walk to go prone, because all of the enemies were so near-sighted. On that note, I guess I can see why the crawling feature was sacrificed. But, still, excluding that feature, just took away from the prior experience of MGS 3, where Big Boss spent most of his time crawling through jungle soil. It's like he forgot how to do it in Peace Walker, and it was extremely odd :lol.

It's great that Kojima has a lot more to work with, in the new generation of consoles. So, maybe he can finally create the technical masterpiece of a MGS game that he has always wanted. But, do I find his lack creative freedoms very disheartening. In comparison, it's an issue that never seemed to have bogged him down in MGS 4's production.
 
By the way, I don't believe that this question was ever asked in this thread. But, what do you guys think about the musical direction of MGS V? Or, more specifically, Ground Zeroes?

I was listening to the "Escape" track, composed by Ludwig Forsell and Harry Gregson-Williams, and quite ironically, it reminded me a lot of the music from Sean Callery - who happens to be the composer for 24 :lol. As for the song, I think it has a good beat, but it could have been so much better if the subtle nuances in uptempos, weren't drowned out by this overplayed, and boombing bass sound. It's something that I've never heard from either Callery or Gregson-Williams, so I'm going to blame the new guy for messing it up.

 
I accidentally unsubscribed without noticing :lol I had no idea what was going on in this thread.

Anyway this is were the demo will air Live: https://www.konami.jp/kojima_pro/station/jp/

3 hours left

Looks like the 30 minute gameplay demo is finally coming out tomorrow. 3 AM PST (or 12 AM EST).

https://www.gamespot.com/articles/metal-gear-solid-5-phantom-pain-30-minute-gameplay-video-coming-tomorrow/1100-6420579/

I liked Fulton Recovery, but it was an odd substitute for the drag feature - which was strangely removed from PW. I think PW should have limited the amount of Fulton balloons (to perhaps two) for each mission, so you'd still have to worry about stealth, and disposing bodies in inconspicuous places. Also, why did Fulton Recovery have to work indoors, in buildings with ceilings? :lol :slap.

Drag was horribly slow and frustrating, seldom rewarding, had it been like GZ where you can just carry the bodies it would have been a lot better.

Yeah Fulton is fun but unlimited balloons and unrestricted use made things too easy, just like everything in PW, fun but way too easy.

Middle ground should be, either limited use of Fulton, or the ability to carry bodies, it seems that we're getting both, which is perfect, I don't think Kojima will give us unrestricted use of Fulton this time around.
 
I accidentally unsubscribed without noticing :lol I had no idea what was going on in this thread.

Anyway this is were the demo will air Live: https://www.konami.jp/kojima_pro/station/jp/

3 hours left

Drag was horribly slow and frustrating, seldom rewarding, had it been like GZ where you can just carry the bodies it would have been a lot better.


Raikov and Big Boss would disagree with that assessment.

2aa08a978bdc2487b34e73076f0786ff.jpg


MGS3_Raikov_thong.jpg
 
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