Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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Yup that's correct. Have you played Peace Walker as well? Do avoid going chronologically, it's even more convoluted and dilutes the point of the older games. Don't worry too much about the timeline, as the games does well in explaining it to you when you get there. The proper order would be:

1. Metal Gear
2. Metal Gear 2: Solid Snake
3. MGS
4. MGS2
5. MGS3
6. Portable Ops
7. MGS4
8. Peace Walker
9. Ground Zeroes
10. MGSV
I've only played mgs 1-3. I never played the portable games or the very original metal gear games. But I've read up on there stories. I do remember number three being my favorite, something about the cold war era was just awesome. I heard the hd remake was even better than the original.

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Just finished Motherbase tutorial...

As everybody has said, the prolog is magnificent, glorious, I want Kojima to make a movie, period.

1st mission was tons of fun, got an A on prolog and 1st mission, maybe cause I was too slow admiring everything and soaking in the atmosphere :lol

Graphics are pretty good, not mindblowing but they're just good looking, tasteful, it feels fresh and comfy after the Unreal Engine madness that is Arkham Knight, but yeah, detail-wise Arkham Knight takes it, not sure it's a good thing due to all the over-design, but to Caesar what is Caesar's. Aesthetics-wise though, MGSV wins, thanks to Kojima's direction.

Music is just too good, it's MGS with an 80's flavor, it sets the mood very effectively and it's opportune, I have to say though, sound design could be my only minor complaint, doesn't seem to be as precise, but it could be misleading since I was listening to tapes most of the time, will have to play more.

Gameplay-wise it's probably the slickest MGS to date, GZ for me it was a tad below MGS4 but TPP is just too natural and feels so right, I wonder if I can do armed CQC like in MGS4, will experiment on that.

Since I couldn't speak Russian yet, I listened to the tapes while I was capturing an outpost (awesome feature btw), and, while sneaking around listening to Ocelot's briefing and world affairs, faux politics etc etc I couldn't help but to feel right at home + the music and everything else, just after an hour cutscene (because really, the prolog is a cutscene), so yeah, Higgins, sorry but you weren't right :lol the feeling of "this doesn't feel as MGS as usual" didn't even come close to me, but the total opposite, this has to be the slickest MGS to date with a strong yet refined MGS flavor, not the best (too soon to tell, although I doubt it'll surpass MGS1), but very slick indeed.

I have to say I feel like I was given a blank canvas for me to do whatever I want, I can't see myself getting bored of what I was teased with, I can't wait to explore more, find more tapes, do more missions, side-ops or main-ops just the same, build up mother base, but judging from what I've read here, I expect to be completely disappointed and bored out of my mind, I have no idea how this will manage to be more repetitive than Arkham Knight, not to say that's bad, all games are repetitive to some degree, but AK has to be one of the most repetitive games this generation, and apparently MGSV is worse, so we'll see.
 
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MGSV seems rather fun, though not seeing cut scenes after every 15-20 min seems a bit weird even. Not that I would like to play the same kind of a interactive movie as MGS 4 was.

I just don't really know what to think about the prologue of the game. What the f was that. Too much of those russian mushrooms perhaps.
 
Metal Gear Solid V: The Phantom Pain & Ground Zeroes

Just beat the game and holy crap, this game just went back to being GOTY for me.

Just a heads up, after mission 31 the game is going to put older missions you've completed but on harder difficulty under your main missions tab, I thought you had to do them to progress the story which really killed the pacing for me, you don't have to, after a certain amount of time the missions will pop up and you can continue the story. I could have been doing side missions until then :slap

The ending gave me a whole new perspective on the entire story. I actually can't wait to replay the story now.
 
Just finished Motherbase tutorial...

As everybody has said, the prolog is magnificent, glorious, I want Kojima to make a movie, period.

1st mission was tons of fun, got an A on prolog and 1st mission, maybe cause I was too slow admiring everything and soaking in the atmosphere :lol

Graphics are pretty good, not mindblowing but they're just good looking, tasteful, it feels fresh and comfy after the Unreal Engine madness that is Arkham Knight, but yeah, detail-wise Arkham Knight takes it, not sure it's a good thing due to all the over-design, but to Caesar what is Caesar's. Aesthetics-wise though, MGSV wins, thanks to Kojima's direction.

Music is just too good, it's MGS with an 80's flavor, it sets the mood very effectively and it's opportune, I have to say though, sound design could be my only minor complaint, doesn't seem to be as precise, but it could be misleading since I was listening to tapes most of the time, will have to play more.

Gameplay-wise it's probably the slickest MGS to date, GZ for me it was a tad below MGS4 but TPP is just too natural and feels so right, I wonder if I can do armed CQC like in MGS4, will experiment on that.

Since I couldn't speak Russian yet, I listened to the tapes while I was capturing an outpost (awesome feature btw), and, while sneaking around listening to Ocelot's briefing and world affairs, faux politics etc etc I couldn't help but to feel right at home + the music and everything else, just after an hour cutscene (because really, the prolog is a cutscene), so yeah, Higgins, sorry but you weren't right :lol the feeling of "this doesn't feel as MGS as usual" didn't even come close to me, but the total opposite, this has to be the slickest MGS to date with a strong yet refined MGS flavor, not the best (too soon to tell, although I doubt it'll surpass MGS1), but very slick indeed.

I have to say I feel like I was given a blank canvas for me to do whatever I want, I can't see myself getting bored of what I was teased with, I can't wait to explore more, find more tapes, do more missions, side-ops or main-ops just the same, build up mother base, but judging from what I've read here, I expect to be completely disappointed and bored out of my mind, I have no idea how this will manage to be more repetitive than Arkham Knight, not to say that's bad, all games are repetitive to some degree, but AK has to be one of the most repetitive games this generation, and apparently MGSV is worse, so we'll see.

The game never felt repetitive to me, but at times felt a bit dead when you weren't on a mission. This has to be the best stealth game ever made in terms of game play.
 
Re: Metal Gear Solid V: The Phantom Pain & Ground Zeroes

Just beat the game and holy crap, this game just went back to being GOTY for me.
--------------
The ending gave me a whole new perspective on the entire story.
I actually can't wait to replay the story now.

WHAT??? Well that was one hell of a 180 from all the comments before... :thud:
 
Re: Metal Gear Solid V: The Phantom Pain & Ground Zeroes

Just beat the game and holy crap, this game just went back to being GOTY for me.

Just a heads up, after mission 31 the game is going to put older missions you've completed but on harder difficulty under your main missions tab, I thought you had to do them to progress the story which really killed the pacing for me, you don't have to, after a certain amount of time the missions will pop up and you can continue the story. I could have been doing side missions until then :slap

The ending gave me a whole new perspective on the entire story. I actually can't wait to replay the story now.

Wow, what a turnaround! That's good to hear.

I'm getting more and more story bits. As of now, it's interesting, but nothing compelling nor brilliant. The best part is the nonsense involving Metal Gear Serendipity.
 
I totally agree with Gasper. I handled my expectations and I am really enjoying MGS5. The first meeting with Skull Face is great, just enough tension and fear I expect with an MGS game. I've been playing since day one (bar Metal Gear 1&2 on NES) This is gonna be the last one. We need lots of gameplay... as this is it!
 
I've played a bunch of the game, and I think it's Kojima and his team's best work to date from what I played.. I was debating whether to post that or not, because I'm not finished with the game, but it would have to devolve in a mess for me to think otherwise. I love it that much. I don't enjoy playing games for over two hours a day because I get bored. However, Ground Zeroes was the game to break that for me, and it was the first time I was ever addicted to a game, so that's why I've been saying that I thought this was going to be my favorite game of all time.

I was really worried I was going to get burnt out since I played that game so much, and while playing through the previous games, I was actually bored in multiple segments of the other games outside of MGS3 (they're all still great though). I said I'd only have a chance to play it for 15 minutes a day because I'd be so busy, but I made an exception. I've played it for 10 hours, and I'm in heaven. The acting, cinematography, and gameplay are all spectacular. I'm so glad they went with Kiefer for Snake because I can take the dialogue seriously without having to take time to get used it (I still like Hayter though!). The only performance I'm curious how Christopher Randolph because I really didn't enjoy some of his performances in the previous games. I was just kidding about my hatred in the past for Otacon, but I had to roll my eyes at every crying scene with him in previous games. I cringed from the moment he said, "Are you an Otaku, too?" so I guess I didn't have a good start with that character.

Anyways, if there wasn't any complaints about the lack of cutscenes, I would not have noticed. I'm a big story guy, but I'm just that invested in the game. Of course, I'm also taking the characterizations of characters from previous games in my head while playing, so I already have a fully defined character in my head for Big Boss (If I'm not me, then who the hell am I? *Arnold Schwarzenegger roar"). All I really hoped was that I got to live up to the title of the "greatest soldier of all time," and build up motherbase, and that's what I'm getting so far. Thankfully, we got those cassette tapes because I still want as much story elements as I can get.

My only complaints are that I can't salute my men on Motherbase and we still aren't there yet with video game hair. I think they should stick with the segmented plastic-like hair until they can get it right, but it'll probably take a couple console generations until we get there. Other than that, I'm doing everything I ever dreamed of doing in a MGS game. Well...except jump.
 
Re: Metal Gear Solid V: The Phantom Pain & Ground Zeroes

Just beat the game and holy crap, this game just went back to being GOTY for me.

Just a heads up, after mission 31 the game is going to put older missions you've completed but on harder difficulty under your main missions tab, I thought you had to do them to progress the story which really killed the pacing for me, you don't have to, after a certain amount of time the missions will pop up and you can continue the story. I could have been doing side missions until then :slap

The ending gave me a whole new perspective on the entire story. I actually can't wait to replay the story now.

What a turn around! Awesome!
 
Re: Metal Gear Solid V: The Phantom Pain & Ground Zeroes

Just beat the game and holy crap, this game just went back to being GOTY for me.

Just a heads up, after mission 31 the game is going to put older missions you've completed but on harder difficulty under your main missions tab, I thought you had to do them to progress the story which really killed the pacing for me, you don't have to, after a certain amount of time the missions will pop up and you can continue the story. I could have been doing side missions until then :slap

The ending gave me a whole new perspective on the entire story. I actually can't wait to replay the story now.

Does the ending really make up for all the complaints you had about the game? I don't mean to sound like I don't appreciate your opinion, bu it seems a bit extreme.

Would definitely have to finish this by myself sometime soon, after two days, in at a whooping 1% completion.
 
feel like i've been playing for hours the past two days and im only at 4% i think im gonna do some free roam today and go get some stuff that i might have missed.
 
Metal Gear Solid V: The Phantom Pain & Ground Zeroes

WHAT??? Well that was one hell of a 180 from all the comments before... :thud:

I think most people are going to enjoy it more than I did based on what I said after mission 31, I really thought I had to replay missions on extreme difficulty to advance the story. That pretty much killed the game for me.

Wow, what a turnaround! That's good to hear.

I'm getting more and more story bits. As of now, it's interesting, but nothing compelling nor brilliant. The best part is the nonsense involving Metal Gear Serendipity.

I say stick with it, this story is probably my third favorite in the series so far after MGS2 and MGS1.

The turtle is playing us

:lol :lol :lol


What a turn around! Awesome!

Yea man, I hope you end up enjoying more than I did, I've been checking gaming forums and tons of people think this is the greatest game of all time, even newcomers to the series, I personally disagree but I think it's great.

Does the ending really make up for all the complaints you had about the game? I don't mean to sound like I don't appreciate your opinion, bu it seems a bit extreme.

Would definitely have to finish this by myself sometime soon, after two days, in at a whooping 1% completion.

Some of my complaints are still valid, most of the boss battles are underwhelming, and some are intense, the open world/motherbase is pretty dead but there's actually quite a few Easter eggs to be found on motherbase, and pacing is definitely an issue. I wonder if this game will be similar to Peace Walker though, I enjoyed that game the second time around because I was able to just do story missions.

The online FOB aspect of the game is terrific, the story now in my eyes is actually amazing, one of the best in the series, and I always thought the gameplay was a 10/10.

Overall, I think the game is about an 8.5, which is the same I'd give MGS2.

Regarding the ending, I think a lot of people are going to hate it, but I absolutely thought it was perfect.
 
I've played a bunch of the game, and I think it's Kojima and his team's best work to date from what I played.. I was debating whether to post that or not, because I'm not finished with the game, but it would have to devolve in a mess for me to think otherwise. I love it that much. I don't enjoy playing games for over two hours a day because I get bored. However, Ground Zeroes was the game to break that for me, and it was the first time I was ever addicted to a game, so that's why I've been saying that I thought this was going to be my favorite game of all time.

I was really worried I was going to get burnt out since I played that game so much, and while playing through the previous games, I was actually bored in multiple segments of the other games outside of MGS3 (they're all still great though). I said I'd only have a chance to play it for 15 minutes a day because I'd be so busy, but I made an exception. I've played it for 10 hours, and I'm in heaven. The acting, cinematography, and gameplay are all spectacular. I'm so glad they went with Kiefer for Snake because I can take the dialogue seriously without having to take time to get used it (I still like Hayter though!). The only performance I'm curious how Christopher Randolph because I really didn't enjoy some of his performances in the previous games. I was just kidding about my hatred in the past for Otacon, but I had to roll my eyes at every crying scene with him in previous games. I cringed from the moment he said, "Are you an Otaku, too?" so I guess I didn't have a good start with that character.

Anyways, if there wasn't any complaints about the lack of cutscenes, I would not have noticed. I'm a big story guy, but I'm just that invested in the game. Of course, I'm also taking the characterizations of characters from previous games in my head while playing, so I already have a fully defined character in my head for Big Boss (If I'm not me, then who the hell am I? *Arnold Schwarzenegger roar"). All I really hoped was that I got to live up to the title of the "greatest soldier of all time," and build up motherbase, and that's what I'm getting so far. Thankfully, we got those cassette tapes because I still want as much story elements as I can get.

My only complaints are that I can't salute my men on Motherbase and we still aren't there yet with video game hair. I think they should stick with the segmented plastic-like hair until they can get it right, but it'll probably take a couple console generations until we get there. Other than that, I'm doing everything I ever dreamed of doing in a MGS game. Well...except jump.

It's probably the most addictive game I ever played. I'm similar to you, it's rare I can actually sit down for multiple hours to play a game, but i already put close to 50 hours with this game and I didn't even realize it :lol

Also, Kiefer absolutely kills it as Big Boss when he does talk, and that's not a knock on Hayter, Kiefer is just a better fit for Big Boss. If they ever do the remakes, I'd love to have Hayter back as Solid and Kiefer return as Big Boss.
 
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