Hot Toys - DX13 - T2: T-800 (Battle-Damaged Version) 1/6-scale Collectible Figure

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Subtle differences besides more detail and nicer paint that inevitably are lost when manufactured. You are literally (with the exception of battle damage) looking at the final DX10 proto. Even though I can and have noted that the sculpts match up down to the number and placement of wrinkles, all it takes is a very basic understanding of the toy business to know that one sculpt (one finalized Arnold likeness) was used to produce 3 heads: clean, semi bd, and full bd.

In other words, you love ol' Benecio as long as he has all the love and attention a prototype receives. Unfortunately, that's not what you'll be getting and unless a resculpt has been done behind the scenes or they have upped the production standards, Benecio ala the DX10 is what you'll be getting. Luckily for us all, it seems that things have improved since the dip in quality that hurt the DX10, DX12, and a few others.

I know I've said this over and over and provided more details previously, but the fact stands that my observations here are not just me using my eyes, but they are also based on detailed insight into the process of creating and producing action figures. The only counter to my argument over the last year has been, "Well, I think it is different," and it's hardly an objective observation when we're talking about a figure that people decided to hate long before its release vs the version they wanted.

It's just silly how much hate has been directed at the DX10, particularly the likeness, when it's apparently just fine on the DX13.

Uhh, that is all. :lol
Well firstly, don't get me wrong - I'm not trying to knock your insight. I understand the points you're making, which I acknowledge. :duff

Secondly - you have to at least acknowledge part of what I'm saying though. The chunks of hair missing from DX13's scalp change the visual impact of the headsculpt's silhouette alone. Couple that with one eye completely gone on the 2nd head - & it's fairly removed from the DX10's basic vibe anyway.

Thirdly - I see more squintyness in the eyes than the DX10 - is your position that it's simply not the case, or that any subtlety in detail like that will be lost in production?

I know you made the proto to final comment.. but I'm just clarifying it with you.
 
Another one from STGCC

1150963_10151858735363254_2070720983_n.jpg
 
As long as we don't get a 22 year old looking Arnie. Arnie was like 43-44when he made T2.

IDK the DX13 still looks off to me, Personally I think the TechNoir Arnie from HT has the best likeness of all of HT Arnie likenesses.

DSCF1725_zps93672c32.jpg
 
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RE: Vintij's post

Definitely understand your complaint about DX10's hair. They Enterbay'd it, not quite as bad, but there certainly seemed to be some influence there.
 
I get what vintijdroidgutzz is saying, the eyes are more closed on the dx13 as compared to the dx10, the dx10 has a great likeness to Arnold but where it fails is the puffy hair and the elongated depth of the sculpt due to the pers hatch along with the lack of fine details the mms117 had.

The problem with the dx10 is they cramed to much into a neckless sculpt, the pers, the hatch, and the chip removal feature which in turn make the connection the body looks like crap. I still like my dx10, its a cool figure and I'm getting the dx13 even though it has the same set-up cause it still looks bad@$$.

Though I will say both figures would have been way better if the pers system was not included, gimmics just take way the realism to a certain degree:lecture
 
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I get what vintijdroidgutzz is saying, the eyes are more closed on the dx13 as compared to the dx13, the dx10 has a great likeness to Arnold but where it fails is the puffy hair and the elongated depth of the sculpt due to the pers hatch along with the lack of fine details the mms117 had.

The problem with the dx10 is they cramed to much into a neckless sculpt, the pers, the hatch, and the chip removal feature which in turn make the connection the body looks like crap. I still like my dx10, its a cool figure and I'm getting the dx13 even though it has the same set-up cause it still looks bad@$$.

Though I will say both figures would have been way better if the pers system was not included, gimmics just take way the realism to a certain degree:lecture

Yeah, I wish the PERS wasn't on most of the figures. With the exception of a few.

Overall I'm still looking forward to the DX13. It still has a lot to offer.
 
Great Shot. Looks good to me. I'm not picky about my figures though.

I'm excited for this big time. I can excuse the leg damage. The thing that bugs me is the thickness of the flesh around the exposed endo on the head. Far to thick.
Still buying though!
 
As long as we don't get a 22 year old looking Arnie. Arnie was like 43-44when he made T2.

IDK the DX13 still looks off to me, Personally I think the TechNoir Arnie from HT has the best likeness of all of HT Arnie likenesses.

DSCF1725_zps93672c32.jpg

:exactly: The technoir is the best for me too:hi5:
 
What do you mean WTF moments?

All BD parts are wrong as hell, not even remotely close to what you can see in the movie.
Especially the chest... hilariously bad looking.

With all my "not liking" of 1/4 I admit that Enterbay did a far better job accuracy wise.
 
Well firstly, don't get me wrong - I'm not trying to knock your insight. I understand the points you're making, which I acknowledge. :duff

I'm glad you are seeing what I'm trying to say. When I was typing about this shortly after the specs & pics were released, it looked like a number of people were just completely dismissing my points.

Secondly - you have to at least acknowledge part of what I'm saying though. The chunks of hair missing from DX13's scalp change the visual impact of the headsculpt's silhouette alone. Couple that with one eye completely gone on the 2nd head - & it's fairly removed from the DX10's basic vibe anyway.

It does take away parts of a less than fantastic hair sculpt. I don't find any hair sculpts to be very attractive to be honest, but I don't think I'd want to deal with rooted hair so I'll deal with sculpted. But still, the shape and size of all the facial features are still the same, so if the DX10 has a bad jawline, nose, lips, etc. so does the DX13. The sculpt did not get stretched or lose its shape when the DX10 was produced. It's all still there, line for line, same as that DX13 proto. Compare with Luka's shots where he really captured all of the details of the DX10 where other photographers failed.

So I disagree, it is not removed from the basic vibe of the DX10. It seems pretty obvious that they were designed as companion pieces. They not only produced a brand new head sculpt, but also developed a brand new Arnold body. Rule of thumb for all toy companies: part reuse as much as possible.

I can't say for sure, but I'm willing to bet that HT wanted to just make a battle damaged T2, but knew that the MMS117 was not up to par compared to EB's work, so they had to develop a new head and body first. Since they had to develop a new head and body anyway, they probably figured they might as well start by making a new clean version to get as much mileage out of the project as possible.

Thirdly - I see more squintyness in the eyes than the DX10 - is your position that it's simply not the case, or that any subtlety in detail like that will be lost in production?

I know you made the proto to final comment.. but I'm just clarifying it with you.

Since there is no different sculpting in that area at all, just slightly wider eye openings, I'd say I'm all but certain it was simply the result of mass production. It also helps the DX13's eyes that the pers sit with less gap between the eyeballs and eyelids. Again, the difference between a sculpt getting one-on-one special care and attention, and getting put together by an underpaid worker on an assembly line.
 
Yeah, I made the Enterbay comparison earlier - cheers man. :hi5:

If only the BD Enterbay had been out at the time. HT would have had a far better example to copy if they were so inclined...(since apparently actual screengrabs of the man aren't an option). NECA's Pescadero Escape and Scuderia's BD sculpt (EB) are the only figures that I feel got Arnie's T2 hairstyle/shape dead-on.

To each his own, but I feel it's over exaggerating to call it hilariously bad looking.

It is exaggerating but he's not wrong about the accuracy complaint in itself. HT, as they often do, have taken artistic license. On the proto at least.
 
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