Iron Man 2: 1/6th scale Mark II (Armor Unleashed Version)

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I tend to tild the hard down on my IM figures so I am not bothered by the neck here.

That doesn't look like a new Rodey head sculpt to me in that great new pic. Though we were not expecting a new one were we?
 
I wish a head sculpt like this came with one of the latest Mark's. Considering the realistic hair. As well as the realistic dirt/wear for battle damage.

 
I haven't read through the whole thread, but what was the reason that Sideshow didn't charge a non-refundable $20 charge for this pre-order?
 
I tend to tild the hard down on my IM figures so I am not bothered by the neck here.

That doesn't look like a new Rodey head sculpt to me in that great new pic. Though we were not expecting a new one were we?
Difficult to say with that pic. It looks like the same one, but I'm sure a better picture would answer that. It's not listed on the specs as being a new sculpt.
 
2011-04-25.jpg


https://figuremaniac.blogspot.com/2011/04/hot-toys-iron-man-mark-ii-armor.html


man I just love that new metallic paint, it's the first time Hot Toys did anything that actually has a reflection.. This is a really good step in the right direction for HT.

To me the new paint job is the defining feature between this version and the first Mark II figure.
 
Yeah that paint there is a lot kickier than it looks in the soft-box lit promo shots. The shoulders also seem more sloped I'm guessing in large part due to the way the shoulders are posed as well as camera angle.
 
Yeah minor issues aside I'm more excited about this than the Mark V showing up. I want it now but I'm also more than willing to wait if they want to make any major changes to it (such as adding torso articulation :D).
 
I wish HT would go back and repaint the mark V silver panels with this new metallic paint, it desperately needs it.. Well I guess there's still hope that they could change it.
 
I wish HT would go back and repaint the mark V silver panels with this new metallic paint, it desperately needs it.. Well I guess there's still hope that they could change it.

Yea,a nice Endoskeleton would look good in this finish too
 
"no articulation"? at all? it's all a matter of degrees. with shorter neck the head will still be able to look left and right, up and down, just not as far as you could with a longer neck. but this is all just speculation on our parts. what is fact though, is that ht just loves to pay tribute to giraffe from time to time.

will the articulation for the bat dx's head be severely limited with a shorter neck? will arnie's? how bout rocky's or ivan drago's?

I respectfully disagree. In the films, Iron Man's helmet/head has a full range of movement, due to CGI. When engineering a figure based on the CGI armor, it is impossible. Impossible. I'm at work, so I can't take pics to support my point, but the sculpt of the back of the Iron Man helmets go so far down (for maximum accuracy) that Iron Man can barely look upwards. He can tilt his head down quite a bit, because the area under the chin is completely hollowed out. That is why the lower neck piece has such a dramatic inward angle; to allow this. Yet the mandible/cheek areas severely limit the range of \ and / movement (again, because of the accuracy of the helmet sculpt), and the trapezius armor severely limits left/right turning range. By making a small compromise, and making the neck a bit taller, this increases range of motion dramatically, with the tradeoff being that the neck is a bit too tall.

Remember, also, that the neck, as it contains the LED bulb, must wedge as deep into the helmet sculpt as possible, so that the maximum amount of light can make its way to the eye lenses. That is why the mandible/cheek area overlaps the neck sculpt so much, restriciting movement, I think.

I can't speak to the unarmored figures you mention. I don't have any of them, but I can't defend those decisions, since none of those figures have to deal with restrictive armor (at least in the shoulder area), or have to accomodate a huge flashlight neck, so to speak. But I believe that the longer neck of the Iron Man series is a necessary evil, and was probably a decision made PURELY from an engineering standpoint. Otherwise, believe me, most of us would complain that his head/helmet has no articulation.

Not attacking you, and this is just my opinion.
 
I agree with rubio95. I've said it multiple times and even though there are "real" suits even those suits didn't actually have working joints and those joints had to be put in with CG. The Iron Man suits are pretty much impossible. Hot Toys does a staggering job at not just miniaturizing the design but also retaining so much articulation and so many "functioning" weapons. Granted they don't have to have a person inside it but they're also work at one foot tall instead of six.
 
@rubio95:

i got your opinion and have to, also, respectfully disagree. (see what you did? now i have to be polite since you were being polite; you're like the trapezius limiting my neck movement. i like it better when people just say, "you're wrong! here's why:" :lol)

let me break down your post to try offer a countering perspective:
but the sculpt of the back of the Iron Man helmets go so far down (for maximum accuracy) that Iron Man can barely look upwards. He can tilt his head down quite a bit, because the area under the chin is completely hollowed out.
let me ask, do we post our ironman flying horizontally ala superman, or do we post him standing upright? since we know it's the latter, then looking good standing upright ie. shorter neck, should be more of a priority, than having the neck be able to tilt back and looking good flying.

Yet the mandible/cheek areas severely limit the range of \ and / movement (again, because of the accuracy of the helmet sculpt), and the trapezius armor severely limits left/right turning range. By making a small compromise, and making the neck a bit taller, this increases range of motion dramatically, with the tradeoff being that the neck is a bit too tall.
make the gap between the trapezius wider then, to make it less restrictive for the neck. wouldn't that be a much better compromise than giving it a long neck? and how far right/left do we need the fig to look anyway? look at these shots below, both are pics of the real suit(somebody correct me if i'm wrong though), not CGI:

ironman-9.jpg

ironman-08preview-sm.jpg


if those are the limit of the neck's side movement for the real costume, is that limit good enough for the fig? i find it hard to believe those pics above can't be duplicated in 1/6 fig by ht, without making the neck longer.

Remember, also, that the neck, as it contains the LED bulb, must wedge as deep into the helmet sculpt as possible, so that the maximum amount of light can make its way to the eye lenses. That is why the mandible/cheek area overlaps the neck sculpt so much, restriciting movement, I think.
i dont see how making the neck shorter will have any effect on the led light reaching the eyes. the head can still be wedged into the neck just as deep, only now the head will look more wedged in between the trapezius, which is how it should be anyway.
Otherwise, believe me, most of us would complain that his head/helmet has no articulation.
restricted articulation is not the same as "no articulation". i'm from the school of thought that accuracy>articulation, so i see no problem with a fig sacrificing some articulations for the sake of the overall coolness. i know though that for most people here it's the reverse, and let me tell you, they're WRONG! :lol

Not attacking you, and this is just my opinion.
not attacking you either, just offering my own. :)
 
They fixed the giraffe neck problems with the Mark IV, V, and VI and now it's back on the new Mark II. Gimme a break HT. This is basically a reworked BD Mark III.
 
How is the neck made on the first versions of the Mark II and Mark III? Anyone ever tried to modify it to make it shorter?
 
How is the neck made on the first versions of the Mark II and Mark III? Anyone ever tried to modify it to make it shorter?

They're connected via a permanent hinge to the body itself so the neck isn't removable.
 
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