Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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Re: Metal Gear Solid V: The Phantom Pain

If you want to see simplicity of a H2H system, check out "WW2 combatives". This system took only the most brutal, effective components of jujustu and preached that you should always be offensive - there was nothing "defensive" about it, it was a killing art designed for when you got caught barehanded that would provide you enough time to get to a weapon. THAT'S real close combat. Not the be-all, end-all, and certainly has it's areas that I don't agree with, but the overall mindset is the best part of it. Any combat technique or weapon is useless without the aggressive mindset.

Also, check out old school Combat Karate, also from around the WW2 timeframe, practiced by Japanese Naval Commandos. Think of Karate in combat boots, with all techniques involving stomps, elbows, punches and low kicks - a total battlefield combat system.

Sorry to go rant, just love this stuff LOL.

This is why you need a job with Konami. :hi5:
 
Re: Metal Gear Solid V: The Phantom Pain

CQC has long been in the military lexicon. CQC refers to hand-to-hand combat, whereas CQB is a broad term for close-range fighting, weapons, tactics and all.

MGS definitely created a big buzz about CQC, but ask anyone who has spent time practicing combat sports - boxing, wrestling, *****, kickboxing, etc - what they think of the viability of joint-locking and that type of nonsense.

Also, CQC is a broad term, not a particular system. Old-school CQC taught to the British Commandos in WW2 era was a mix of pre-war Judo/jujustu, which still contained striking, and dirty fighting.

I have something humble to contribute to this, I've practiced Tae Kwon do, Muay Thai, Boxing, Tai Chi and a little Jiujitsu over the course of my life, these last 2 are basically grappling and locks and I can tell you that joint locking is terrible effective against armed opponents not only for submissions but mostly for fast take downs, there are ways that the joints are not supposed to bend into, so when you bend them like that, it will cause a WORLD of pain, and if you persist or the opponent resists you can simply injure them even for life, this become easier when they're holing a weapon because the wrist is less free to move, my buddy who is a master in Tai Chi and I train with from time to time, can make me bend the knee by just shaking hands with me, and everything I've seen in MGS (specially MGS4) as Hand to Hand combat is realistic and practical in real life, at least in my experience ._. take into account that I've never been on a battlefield :lol

Also I think CQC stands for Close quarters combat, and it one big *** guacamole of martial arts, like *****, Martial arts like these change really fast due to the replacement and improvements of techniques, they basically take what it works for them from whatever other martial art the can find it.
 
Re: Metal Gear Solid V: The Phantom Pain

20110818foxengine1.jpg
Makes me wonder if this "killed off character" will ever make an appearance on this game.... Could be that ishmael guy or grayfox so who knows....
 
Re: Metal Gear Solid V: The Phantom Pain

^ forgot about that. interesting...


Is this why David Hayter couldn't come back?
still not acceptable to me! This new VA better be hella good for BigBoss
Kojimas Twitter:

We created "FOX Engine", changed our way of development based on the era and technology. Of course, as shooting style of voice, facial, action, and 3D capture changes we have to change the actors. Preferably it should be a one person who covers voice, face, body, everything as it becomes "acting".

In fact, the initial plan of "5" was to do performance capture which takes voice, facial expression and action all at once. But if you do this, I have to stay in Hollywood for some amount of period of time, which I couldn't do, so as compromise, we take action in Japan and voice and facial in Hollywood.

There's only a few that we used one person covering everything (voice, face, body expression) this time but it will become a mainstream in future.
 
Re: Metal Gear Solid V: The Phantom Pain

I'm not entirely sure what Kojima meant by that. They still kept Akio Otsuka as the Japanese voice actor for Snake. Only David Hayter was fired :slap.
 
Re: Metal Gear Solid V: The Phantom Pain

God this is the third collection pack. Give us a MGS1 HD edition already for ****s sake or include ****ty Twin Snakes.

Kojima twittered a picture of the box for this, well it's speculated it's the box for this but it most probably is.

It's got a HD render of Snake from MGS1 so high hopes theres a HD version of 1 included :yess:
 
Re: Metal Gear Solid V: The Phantom Pain

Kojima twittered a picture of the box for this, well it's speculated it's the box for this but it most probably is.

It's got a HD render of Snake from MGS1 so high hopes theres a HD version of 1 included :yess:

It shouldn't be difficult to clean up the polygon models. It will still look bad but more bearable.
 
Re: Metal Gear Solid V: The Phantom Pain

I don't know if I'm the only one but I'd much rather play MGS all pixeled looking in the PS, changing controllers to beat Mantins and changing CDs, the same for the PW.

But if I'm gonna get a collection disc, I'd like at least that the looks would remain the same, I like my texture flickering, PS1 style.
 
Re: Metal Gear Solid V: The Phantom Pain

I don't know if I'm the only one but I'd much rather play MGS all pixeled looking in the PS, changing controllers to beat Mantins and changing CDs, the same for the PW.

But if I'm gonna get a collection disc, I'd like at least that the looks would remain the same, I like my texture flickering, PS1 style.

Sometimes I feel like older games have more soul to them to stuff nowadays.
 
Re: Metal Gear Solid V: The Phantom Pain

Hell yeah, lately there's only a handful of games every year that are really good and have soul, the rest are either from awful to mediocre, or they're mildly enjoyable but they're a generic loose copy of some other game.

And not to mention every time a new franchise has potential and succeeds with the first game, they immediately milk the **** out of it until I lose interest.

Back then more games were original and were a blast to play... But now..

You have to be really selective these days.
 
Re: Metal Gear Solid V: The Phantom Pain

There has never been a game that I like as much as MGS. I'm not a gamer at all, I do like to play some Call of Duty online every once and awhile, but aside from MGS I don't get any other games. The series just appealed to me as a kid who grew up in the late 80s-90s, with all the themes I liked rolled into one.
 
Re: Metal Gear Solid V: The Phantom Pain

The thing that made old games great that since they didn't have the cutting edge graphics. So they had to build the substance that the games had with a well told story and good acting.

Nowadays everything is on the back of the graphics engine.
 
Re: Metal Gear Solid V: The Phantom Pain

Well, I think a collection like this is excellent, especially if it has a HD remaster of MGS1 (or some sort of graphic update). For all of us that love the original MGS1 the way it is, it's downloadable from the Playstation Network and doesn't cost much. I guess it's time to toss my Gamecube version of Twin Snakes on ebay!
 
Re: Metal Gear Solid V: The Phantom Pain

I want a hard copy of MGS1, I don't want a PSN download code. I just don't.

I bet MGS2, MGS3, and MGSPW will all just be carried over on the same disc from the HD collection and repackaged.
 
Re: Metal Gear Solid V: The Phantom Pain

Well we all do, but I'll never pay that price for a video game, they aren't collectible to me. Yeah, I can't see them updating MGS2, MGS3, and MGSPW any. The last set is practically new still.
 
Re: Metal Gear Solid V: The Phantom Pain

I want a hard copy of MGS1, I don't want a PSN download code. I just don't.

I bet MGS2, MGS3, and MGSPW will all just be carried over on the same disc from the HD collection and repackaged.

I have an original hard copy and a PS1, i have originals of all the first 3.

Nothing will ever beat the PS1 version of MGS. Even if they have re-made it exactly the same, which theres no way they have but with good good graphics. It still wouldn't be better

Personally i'd just like to see what the game would look and feel like on the same level that MGS2&3 were
 
Re: Metal Gear Solid V: The Phantom Pain

Hell yeah, lately there's only a handful of games every year that are really good and have soul, the rest are either from awful to mediocre, or they're mildly enjoyable but they're a generic loose copy of some other game.

And not to mention every time a new franchise has potential and succeeds with the first game, they immediately milk the **** out of it until I lose interest.

Back then more games were original and were a blast to play... But now..

You have to be really selective these days.

Welcome to the mainstream. Remember, gaming was still new and a lot of developers first starting off, so innovation was key. Gamers were considered outcasts too, now look. Posers claiming they're gamers left and right!
 
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