Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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The gameplay looked really cool, that composer dude should stick a banana where the sun doesn't shine, and I went "Kojima.. : |" at the horse ********.



The gameplay looked really good, though. I just can't deny.
 
Yeah, but I mean, even young Fillion doesn't look like Drake to me, I'm aware it's kind of clone of Reynolds like Plissken to Snake, but I just don't see the resemblance in the face :lol

He's got the flair, personality and voice, and if there's ever a movie, no one's better to play Drake than Fillion, but the faces don't match in my mind, it's a weird thing :lol I know I know, I'm crazy, I'm baffled myself at how hard I try to find the resemblance when it's apparently a dead ringer to everyone else.

Unlike Joel from TLOU and Dylan McDermott who I think got his face digitized onto Joel's face and nobody dare to contradict me on that :cuss


WOW


I never noticed that

tumblr_inline_mrnu860mEY1qz4rgp.gif




BTW I think the old MGS games have GREAT music, but is not the best in the industry IMHO, there are other games that are at the level of the Lord of the Rings in OST quality


And, remember the killer OST of this trailer



:drool

Why am I still watching this trailer? just to suffer?
the music is epic



And the little I heard in the gameplay demo sounds great
 
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1/2 I kind of interpreted his quietness down to being out of the game for so long he was little nervous, no confidence as such "prove yourself to be this legendary boss again". A-la tail between his legs.

A have to admit this has me really excited now. I don't however get wtf is going on with that hand knock thing.

I am confused as to what's going on with the cannon of the hand in mgs4. Could this be a decoy/clone as mentioned? Could be the reason why ol' Skully is seen with BB.

"They cloned me while I was sleeps?"

The thing is Koji can think up any whacky story and at the end turn around and say this was all dreamt up by Big Boss whilst he was in a coma. Dallas style.

I got the same feeling, looking at his face while Ocelot is telling him to return to his legendary form, he looks a bit unsure of himself. He also might not remember too much considering he just came out of a 9 year coma.

WOW


I never noticed that

tumblr_inline_mrnu860mEY1qz4rgp.gif




BTW I think the old MGS games have GREAT music, but is not the best in the industry IMHO, there are other games that are at the level of the Lord of the Rings in OST quality


And, remember the killer OST of this trailer



:drool

Why am I still watching this trailer? just to suffer?
the music is epic



And the little I heard in the gameplay demo sounds great


The music here is epic :drool
Love that trailer, also the music playing during Ocelot’s speech sounded great too.


On the topic of whether or not MGSV should be a straight forward story of revenge or not, I think the game will have some minor twists here and there, I mean we just saw one in the last trailer with Big Boss and Skull Face side by side, but I don’t think its required to make the story “good”. The novelty of seeing Big Boss becoming the villain we all heard about years ago trumps any twist in my opinion. This game needs to be more Breaking Bad and less 24, the story should be as straightforward and coherent as it can be, the universe is already convoluted as ****, no need to make it even worst for shock value, the performances need to be top notch, especially from Kiefer Sutherland so we can get that Walter White like transition from hero to sympathetic villain. If Kojima actually makes us feel for Big Boss even through all these monstrous acts, like Walter White, who seems to be the main inspiration Kojima is drawing from right now, then mission complete.
 
Big Boss sure beefs up in time for the mission though.

"Beefing up" for some time in the cardboard box with Kaz :lecture

But, yeah, there are too many things hinting that this game is going to include a fair amount of plot twists. Quite frankly, I'd expect nothing less from Kojima. I just hope that it provides some decent closure to Big Boss's story and clarifies some of the more nonsensical things about the canon that originated from MGS 4.

The gameplay looked really cool, that composer dude should stick a banana where the sun doesn't shine, and I went "Kojima.. : |" at the horse ********.



The gameplay looked really good, though. I just can't deny.

:lol :lol :lol
 
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BTW I think the old MGS games have GREAT music, but is not the best in the industry IMHO, there are other games that are at the level of the Lord of the Rings in OST quality

That sounds neat, feel free to share some links on my profile if you're up to it :lol. I loved Hans Zimmer's work in Modern Warfare 1 and 2. Jesper Kyd's compositions in the AC games were quite brilliant, too.
 
So... there is something I can't take out of my head.

I've been thinking about "1984" and I remembered something. Orwell's book.



The plot of 1984 (for the people that never heard about it)

"The novel is set in Airstrip One (formerly known as Great Britain), a province of the superstate Oceania in a world of perpetual war, omnipresent government surveillance, and public manipulation, dictated by a political system euphemistically named English Socialism (or Ingsoc in the government's invented language, Newspeak) under the control of a privileged Inner Party elite that persecutes all individualism and independent thinking as "thoughtcrimes".[3] The tyranny is epitomized by Big Brother, the quasi-divine Party leader who enjoys an intense cult of personality, but who may not even exist. Big Brother and the Party justify their oppressive rule in the name of a supposed greater good"



Sounds a lot like Metal Gear right? :lol



It reminds me of MGS2. Sons of Liberty is this Generation's "1984" and it brings me back to thinking if the similarities between MGS2 and MGSV actually mean something...

(Big Shell/Mother Base, Ground Zeroes/Tanker Incident etc)
 
That's a good find, Henry. I've always wanted to read 1984 but never got to it. The quote actually relates a lot to The Patriots. There definitely seems to be more to this game than meets the eye.
 


Really awesome stuff from Yongyea and the MGS community.
 
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Konami just released a direct feed of the gameplay, which has far superior video quality than the blurry Kojima Station segment.



Using Keepvid to download the video in the highest bitrate and MadVr + FFDShow as the decoder for my HD videos, the visual quality is remarkably sublime. These shots are taken directly from my PC.

14300616019_1d1fcf0d18_o.jpg


14485970184_aaa23bf7e9_o.jpg


14485970454_2677c2c601_o.jpg
 
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Eeeepiiic man. That is epic. Getting this on PC, so I can play it the way it was meant to be played.

GTAV is finally heading to PC. HAPPY NOW??

Petitions. Pftt. I can't believe you attended the midnight launch just to play 5 minutes of the game and decided it has to be on PC. Well, God heard your EEEEPIC prayers. Good for you.
 
GTAV is finally heading to PC. HAPPY NOW??

Petitions. Pftt. I can't believe you attended the midnight launch just to play 5 minutes of the game and decided it has to be on PC. Well, God heard your EEEEPIC prayers. Good for you.

:rotfl

Seriously though, the newly updated video looks stunning. One thing's for certain, is that my current PC won't be able to match the PS4's capabilities (or even be able to emulate the Fox engine for that matter). So, if TPP does get a PC release, I shudder to think about the hardware requirements.
 
I don't think any of our PCs will handle TPP :lol god forbid how crazy the possible requirements could be and if Kojima makes them crazy and trollish.
 

no ****, Siri :lol

The details look really good and PS4 runs the game smoothly. But watching it in 1080p full-screen I get dizzy from the cutscene as the screen moved [and the fact that the screen shakes all the time doesn't help].

The in-game time seems to be running on different speed depending on what are you doing
- At the beginning, he checked the iDroid and it was 14:xx pm. When he got to the scouting area, it was already 18:xx pm
(running 1 second per 1 in game minute on the scene).
- Once on alert phrase, upon calling for an airstrike, it seems to run 2-3 seconds per 1 in game minute.

Looking at the demonstration gameplay, Kojima doesn't seem to have heard of the "less is more" principle. With a lot of texts coming on screen, using iDroid and assigning men to/from departments on mission, AI Scouting and dropping item on mission. I wouldn't mind seeing this in Ghost Recon:Future Soldier or the likes of that. May be he's experimenting too much with the budget he has. [Keep in mind that in 1974 they were in awe with the walkman.]
 
no ****, Siri :lol

The details look really good and PS4 runs the game smoothly. But watching it in 1080p full-screen I get dizzy from the cutscene as the screen moved [and the fact that the screen shakes all the time doesn't help].

The in-game time seems to be running on different speed depending on what are you doing
- At the beginning, he checked the iDroid and it was 14:xx pm and when he got to the scouting area and it was already 18:xx pm
(running 1 second per 1 in game minute on the scene).
- Once on alert phrase, upon calling for an airstrike, it seems to run 2-3 seconds per 1 in game minute.

Looking at the demonstration gameplay, Kojima doesn't seem to have heard of the "less is more" principle. With a lot of texts coming on screen, using iDroid and assigning men to/from departments on mission, AI Scouting and dropping item on mission. I wouldn't mind seeing this in games like Ghost Recon:Future Soldier or the likes of that. May be he's experimenting too much with the budget he has. [Keep in mind that in 1974 they were in awe with the walkman.]

That's a good observation about the passage of time. If I were to guess, the slow-downs in the alert phases was probably included, so that players could sense that time would drag-on whenever there's danger. Knowing Kojma, it's probably some kind of moral theme, that time's never on your side; it slows down to a crawl when you want to hurry up, and it speeds up when you need more of it.

And yeah, he's going way too overboard with advanced tech. In comparison, the Siri/iDroid thing looks way more advanced than Snake's Solid Eye from MGS 4.
 
https://www.gamespot.com/articles/d...hatsoever-in-metal-gear-solid-5/1100-6420692/

Ever since it was announced that 24 actor Kiefer Sutherland--not longtime voice actor David Hayter--would play the role of Snake in Metal Gear Solid V, some fans have continued to wonder if someway, somehow Hayter would still appear in the game. Hayter now says it's not going to happen.

"Guys, for the millionth--and last--time. I am not in Metal Gear V," Hayter said on Twitter. "In any way. At all. No joke. Just not. True story."

Explaining the decision to go with a new actor--Sutherland--over Hayter, Metal Gear Solid creator Hideo Kojima said in March 2013 that, "It's a new type of Metal Gear game and we wanted to have this reflected in the voice actor as well."

In addition to playing Snake and Big Boss in the Metal Gear Solid series, Hayter wrote the screenplays for movies like X-Men, The Scorpion King, and Watchmen.

Metal Gear Solid V: Ground Zeroes launched in March 2014. It serves as somewhat of a prologue to the upcoming open-world/sandbox game Metal Gear Solid V: The Phantom Pain, which is reportedly 200 times larger than Ground Zeroes. Publisher Konami recently published a 30-minute gameplay demo that you can watch right now.

Looks like Hayter is getting fed up with the fans who think he’s trolling. Poor guy.
 
I know, there's no room for ambiguity in this franchise :lol

Look at the Arkham Knight, people are still thinking he's the Joker despite RS specifically stating the Joker is deadx10^999 :lol
 
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