Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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Skull Face mentioned in GZ that he's been in hiding for a while and they've been getting their orders delivered by proxies.


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I saw it a few days ago, comments on youtube are saying that having reflex mode can't be considered a record speed run... People are quite serious on this speed run business :lol

Anyway, I started playing mgs3 again today and just remember that Zero was 55 in MGS3 (1964) so in GZ, TPP and MGS4 he's 66, 75 and 105 respectively. Do you think he's still in control of every scheme that concerns BB in TPP? Or has he lost faith and put everything on AI as described by Eva in mgs4.

Ground Zeroes players are an odd bunch. Ryan told me last month about this one guy who stayed up for 24 hours, driving the jeep around on two wheels, just to get featured on Kojima Station :slap. I guess someone would have to be of a particular mindset to enjoy playing this two hour game on a regular basis :cuckoo:.

I really don't know what's going on with Zero, to be honest. The little hints about Skull Face would have me thinking that The Patriots were having some sort of internal conflict during the 80s. But, from what we do know from MGS 4, Zero never intended for AIs to take control of the world, like they did through the satellites. I think his political power eventually weakened, and something happened along the way for the AI satellites to take control over human population.
 
Ground Zeroes players are an odd bunch. Ryan told me last month about this one guy who stayed up for 24 hours, driving the jeep around on two wheels, just to get featured on Kojima Station :slap. I guess someone would have to be of a particular mindset to enjoy playing this two hour game on a regular basis :cuckoo:.

I really don't know what's going on with Zero, to be honest. The little hints about Skull Face would have me thinking that The Patriots were having some sort of internal conflict during the 80s. But, from what we do know from MGS 4, Zero never intended for AIs to take control of the world, like they did through the satellites. I think his political power eventually weakened, and something happened along the way for the AI satellites to take control over human population.

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Sorry, been watching Angry Video Game Nerd. :lol
 
Only real graphical issue I have with Ground Zeroes on PS4 is the grass. The rocks could look a bit better but everything else looks great, TPP so far is shaping to look even better.

TPP won't be the best looking game, but for a game of its size, it looks incredible.


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Well, I think only MGS1 was at the top of the graphical standard when it came out, the rest where above average in their respective time but none really in the vanguard.
 
I thought MGS4 held that spot for PS3 for a little while.


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Well, you already had games like Uncharted, and later Killzone 2 which was the pinnacle of PS3 graphics until Uncharted 2 came out :lol

So I guess yeah MGS4 did hold up the vanguard for a while.
 
Good point :lol

The character models looked great, but a lot of the textures in most the levels looked straight out of a ps1 game.
 
Well, to be fair, MGS4 had a lot going on on-screen than any of the tittles I mentioned.

To think about it, I don't think even The Last Of Us had that many npc's at the same time.

MGS4's maps where truly alive.
 
Called the potential performance issues some time ago, we're all hoping they get fixed by release:

https://www.eurogamer.net/articles/digitalfoundry-2014-whats-new-with-metal-gear-solid-5-the-phantom-pain

I never knew that the PS4 uses FXAA anti-aliasing :slap. Not that anything's wrong with FXAA, since games can still look good despite noticeable jagged edges. But, FXAA settings are usually reserved for lower-end GPUs, that don't have the extra processing power of mid to higher end products.

That said, since I'm a PC gamer as well, I can say that I'm not sure if the FOX Engine will be able to future-proof MGS V's technical capabilities - judging from what I saw in the 30 minute demo. The lighting effects were stunning, but the in-game textures were fairly lackluster (and there's also the strange effects on the grass to consider as well).
 
The strange effects on the grass?

Or the complete lack of effects/texture/lighting/physics on the grass?

:lol

PS: lol look at my post count *giggles
 
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Anyone played MGS3 HD recently?, Dat grass.. :drool

And it's embedded to the ground too, it's like magic!

trilogy_analysis07.jpg


103703_full.jpg
 
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The strange effects on the grass?

Or the complete lack of effects/texture/lighting/physics on the grass?

:lol

Yeah, that sounds better :lol. But, I really do hope that KojiPro makes the necessary improvements between now and release date. I'd like to think that the 30 minute demo was just a showcase of what to expect from the game, rather than a finished product.

Anyone played MGS3 HD recently?, Dat grass.. :drool

And it's embedded to the ground too, it's like magic!

trilogy_analysis07.jpg


103703_full.jpg

It's amazing how the blades of grass in MGS 3 were individually rendered. Dat bush... :drool.
 
I actually still need to play MGS 3 HD since I got my fill of playing it on 3DS :lol and am still working on Extreme...damn The Pain being too resilient and doing things non-lethal. Kind of also wanted to do MGS 3 HD as semi-blind too for my channel
 
Reiterating what he felt about Ground Zeroes while plying MGR on Revengeance mode, this commentary by SuperBunnyHop is very interesting.

 
I actually still need to play MGS 3 HD since I got my fill of playing it on 3DS :lol and am still working on Extreme...damn The Pain being too resilient and doing things non-lethal. Kind of also wanted to do MGS 3 HD as semi-blind too for my channel

It's a thing of beauty, and the speed in which you can move camera with no framerate drop is pretty stunning when you compare it to the PS2 version.
 
Reiterating what he felt about Ground Zeroes while plying MGR on Revengeance mode, this commentary by SuperBunnyHop is very interesting.



Great commentary, especially on Ground Zeroes and the state of the canon for the past twelve years. MGS 4 was an ugly child of sorts, but regardless, it tied up all loose ends and actually gave Kojima a golden opportunity to leave the series and work on some other games.

I still hope for some good things to come out of TPP (eg. retconing Big Boss's heroic status from MGS 4, and returning him to the villain that he was supposed to be). But, there's definitely a decline in the quality of writing, and aberrant lack of breaking fourth walls that haven't been present since MGS 2. The whole revenge spiel is grossly overplayed in MGS V, since Big Boss already has enough premise to become a monster at this point in time; from being screwed over so many times by the government, being betrayed by Zero, and having his cells used for gene experimentations in Les Enfants Terribles - all of which, took place before the events of Peace Walker.

It's absurdities like these that really prevent MGS from being taken as serious gaming literature. I know that a lot of people like to rip on the convolution of MGS 2. But, in comparison, MGS 4 and every game that followed from it, added considerably more convolution to the series canon.
 
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