Jameson Rook
Super Freak
- Joined
- Sep 10, 2012
- Messages
- 11,873
- Reaction score
- 111
<clicks the video> Aww crap it's effin' Greg Miller! <closes video>.
Just read a few spoilers seems some fan theories were right glad this Kojima final game .
Yup, I read that the dude was doing a Let's Play video of the first five chapters . The game hasn't even been released, so who in their right mind will even watch it? Trolls could also use his video to post spoilers. But, of course, it's Greg Miller and he's a big ****ing tool bag. I can't stand that man child.
For fear of spoilers, Konami invited journalists to review the game at five-day 'boot camps' tied to strict NDAs (non-disclosure agreements). We played between 9am to 5pm, with no unsupervised play outside these hours. That's a maximum play time of 40 hours, assuming no stoppages for eating, drinking, stretching… or reality. So you're trying to complete a 35-50 hour game (or longer, depending on your play style and the nature of your 'completion'… I can't say more), that you've been anticipating for five years, in a realistic window of 30-35 hours. On one hand, you're finally immersed in one of the deepest, most experimental, open-worlds in history – overwhelmed by side-missions, upgrades and secrets – on the other, haunted by a tick-tock race to reach the 'end' without knowing when that is.
Konami's conundrum is clear. Sending out retail review copies would lead to ruinous spoilers, but the alternative is no pre-release reviews
Let’s deal with the premium currency first. Many (if not all) of the reviews that are already online were written by journalists who were forced to play MGS V for eight hours every day, in regimented timeslots, while under instructions to share only the information that was deemed necessary by Konami higher-ups. Far from being a work experience course, this was a four-day review event, in which writers attempted to complete a sprawling open-world stealth game within a strict time limit. Or chose to do a review-in-progress instead, savouring the experience.
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