Media Metal Gear Solid V: The Phantom Pain & Ground Zeroes

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Yup, I read that the dude was doing a Let's Play video of the first five chapters :slap. The game hasn't even been released, so who in their right mind will even watch it? Trolls could also use his video to post spoilers. But, of course, it's Greg Miller and he's a big ****ing tool bag. I can't stand that man child.
 
That dislike ratio though, that should mean something. I've read on Miller...didn't like what I recall.

:ohbfrank:
 
Just read a few spoilers seems some fan theories were right glad this Kojima final game .

Yeah I'm glad I read some of it before I played the game. I'll probably have a better understanding once I see how things play out in the final gamem
 
I like Miller, he is a hate him or love him personality, but theres nothing wrng with that.

Kojima tweeted a tease of his new trailer which releases tomorrow. Thats MGS3 Snake isn't it!? Looks like there wil be flashbacks.
I'm glad they added the wrinkles to the bandanna again, it looked sooo wrong before.

CNKCEQZVAAA-QrX.jpg:large
 
I dont mind the face, but i hate how his beard looks like he has been leaning over some candles and singed it all
 
Looks like a bad custom figure! :rotfl

Regardless, I'm SUPER hyped for the game being just around the corner. I've been reading the reviews and it's either sink or swim for MGSV. At best, it will blow me away with some revelations that goes above and beyond coupled with exquisite gameplay. At worst, it just might be a pretentious Peace Walker 2.0. I really don't care and for all the amount of complaining I've been doing for the past 3 years, I'm praying the series will end on a high note.
 
MGS 3 flash backs...with teh kief's voice and that singed beard instead?

:yuck:

then again if there's a number of those flash backs and Boss barely talks, maybe that would explain the lack of lines for Boss
 
Yup, I read that the dude was doing a Let's Play video of the first five chapters :slap. The game hasn't even been released, so who in their right mind will even watch it? Trolls could also use his video to post spoilers. But, of course, it's Greg Miller and he's a big ****ing tool bag. I can't stand that man child.


I watched the video skipping parts and :

-IT's not the five first chapters, Its just the same; "A hero's Way" third chapter (The one Konami's have been showing since 2013 over and over and over again) and some Mother base management tutorial. Anyways, the way he plays is ****ing boring, and he is playing with the NVG/thermal googles on most of the time..:monkey4

-Major spoilers are from GZ; there's is a GZ flashback at the very beginnig which connnets with a cinematic, and dialogue showed at 2013 E3 trailer (Kaz related), and another cinematic already showed at E3 2014 trailer later .

-Keep in mind that Konami's embargo last until Sept 1st, and ALL REVIEWS (papper magazines, official videos or online reviews) are showing the same footage which It's being strongly controlled and filtering by Konami, this case is not special. (If it wasn't the case, then, it would have been already deleted from youtube)

I don't know who the hell is Greg Miller, but I assume that he is not a "very dear" person for you guys ..:dunno
 
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As apposed to the reviews by IGN and Gamespot, I find this review highly intriguing:

Review: Metal Gear Solid 5 is cliched, confused, and utterly brilliant | Ars Technica

Just to make it clear though, I do love the IGN and Gamespot reviews, and NOTHING will please me more than having the final product as good as these publications are saying. HOWEVER, both publications held MGS4 to a similar pedestal, which was fine for the time but we all know how that game held up.
 
For fear of spoilers, Konami invited journalists to review the game at five-day 'boot camps' tied to strict NDAs (non-disclosure agreements). We played between 9am to 5pm, with no unsupervised play outside these hours. That's a maximum play time of 40 hours, assuming no stoppages for eating, drinking, stretching… or reality. So you're trying to complete a 35-50 hour game (or longer, depending on your play style and the nature of your 'completion'… I can't say more), that you've been anticipating for five years, in a realistic window of 30-35 hours. On one hand, you're finally immersed in one of the deepest, most experimental, open-worlds in history – overwhelmed by side-missions, upgrades and secrets – on the other, haunted by a tick-tock race to reach the 'end' without knowing when that is.

Konami's conundrum is clear. Sending out retail review copies would lead to ruinous spoilers, but the alternative is no pre-release reviews

Metal Gear Solid 5: The Phantom Pain review in progress | GamesRadar


Let’s deal with the premium currency first. Many (if not all) of the reviews that are already online were written by journalists who were forced to play MGS V for eight hours every day, in regimented timeslots, while under instructions to share only the information that was deemed necessary by Konami higher-ups. Far from being a work experience course, this was a four-day review event, in which writers attempted to complete a sprawling open-world stealth game within a strict time limit. Or chose to do a review-in-progress instead, savouring the experience.

Metal Gear Solid V: The Phantom Pain: Microtransactions | Rock, Paper, Shotgun
 
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