Above all, the world feels dead. There's supposed to be a war in Afghanistan going on, yet we don't see any Mujahideen fighters, civilians, or even any enemies outside of the outposts. There are no cars or tanks on the road except the very rare SINGLE transport truck that drives around. Tanks, choppers, even most animals do NOT spawn unless you are in a mission. Free roam is heavily restricted to recruiting a handful of guys, grabbing the holy grail that is the transport truck if you want to be able to go anywhere not on foot, and taking in the sights. And with both maps looking like a brownish dessert for the most part, that will get old quick. There are a few green areas here and there. but for the most part it falls off. There is no 'predator-esq' jungles. Most disapointingly is the lack of stronghold, or anything concrete really, the buildings are small and easily cleared/forgotten. It's easy to see this is an unfinished game as it lacks a a great many things old games had;
There are no visible tranq darts
Unlike MGS3 you can't destroy storage houses and hear guards talk to themselves about how hungry they are and run out of ammo, there are also no richocheting bullets
You can't feed hungry guards good or poisoned food and have them comment on it or die
Guards have a couple repeated conversations instead of many like in other MGS games
Guards never talk to themselves
No dialoge for guard interrogations
There is no locational damage system
Pointing your gun at guards no longer makes them react outside of getting held up
Guards don't follow footprints
Hardly any flora/faunt and you can't eat it
Normal guards stay held up forever if nobody tells them to stop
Dead guards no longer leave blood trails when you carry them
Rocket punch is invisible when in MGS1/2 the guards would see, hear, avoid, and shoot at the Nikita missile
Worst designed bosses in the series, they're easy on top
No camera
No knife
No MGS4 masks
No swimsuits
No VR missions
No random parody games
"TECHNOLOGY" Easter eggs rarely appear
No swimming
No difficulty levels
Easy even with max heroism
Side-ops downgraded from PW (EXTRACT THIS GUY 1-18, EXTRACT THIS PRISONER 1-19, EXTRACT THIS TANK UNIT 1-24, etc.)
None of the levels are designed on par with MGS1-4 (Absolutely no major buildings/urban environments)
The cover system is the worst in the series
You can no longer lean up or to the side while aiming
From MGS4 - ledge shooting, crotch grabbing, prone CQC, supine/prone switching wasn't implemented
Contextual keys make it impossible to pick up a soldier if his gun is under him
A handful of cutscenes and none of them are memorable
Some of the main characters don't speak at all
The radio and tapes are more boring than any game's codec, and PW tapes were more entertaining and insightful
The story that could have wrote itself by the previous games somehow ended up to be ♥♥♥♥ing terrible in every way
Massive amounts of cut content, no proper ending for starters
But hey, the FOB missions are kinda fun. Keeps me playing for the most part. Sucks hard for defenders though.