After all the videos I've seen and pre-reviews from those videos I'm still a bit to the defensive with this. I don't want to justify their new business model just because is Metal Gear and is well done (well, that's Kojima's JOB after all)...they still defend the length of the game. I mean, come on, it doesn't feel like a fully-ended product, all those extra missions are there to give us a FEEL of a fully produced game. Let's remember that all those missions take place on the very same setting, how many times we will be revisiting Camp Omega?. It's still in it's core-mission, very short. Think of other Metal Gears. Kojima should be compared with his previous creations and not look at this like if it's a precious jewel. And if the length of them is not on par with other games then, iMho, he es not doing a good job at all. Fancy graphics and mechanics do not justify the lack of length of the game/demo that is GZ. I do not want that the press keeps praising it creating hype among us because in the future, it might become a trend.
Stop spoilling Kojima, srsly. He is not doing anything extraordinary by giving us a taste of what it should be standard quality considering current gen. I'm very pissed on Kojima's management of things. And I believe the press is overreacting just because is Kojima. Or just because is Metal Gear and you can talk bad about it.
Im a huge fan of mgs but thanks to castlevania and deus ex I'm not using the fan-goggles anymore with Kojima, he relies too much on his reputation and stuff, maybe I'll believe in him once again if he starts developing a new IP or something.
I apologize if this post bother anyone, but I felt the need of let it out :C