pturtle
Super Freak
- Joined
- Jun 21, 2013
- Messages
- 10,289
- Reaction score
- 36
I can't believe they have removed the knocking on walls feature, that's a big shame, it's perfectly plausible in this game.
Call me negative about the game all you like, MGSV seems to have lost lots of defining features, replaced them with genre defining but no self/title defining features.
This is well and truly an all new Type of Metal Gear game being born here. Anybody who says it's staying true to the franchise so far is kidding themselves. They have changed just about every fundamental they can, while practically only keeping the fact it's got MGS as the title, The Main character is called Snakes and it's a stealth based game.
Not that it is a bad thing for Konami and the type of fans that dong care about the series correlating with itself and what had already been made etc. This is not me saying MGS will be a failed series now, but it will split opinion of older fans who liked the series for all the things that are now seemingly being dropped. It's not the death of MGS, just the death of the Franchise as we know it. If you can openly accept this game with no Ill thoughts towards what's it's lost to become what it is, more power to you, honestly.
To be honest, one of he most appealing parts of MGS was the suspense of belief and the fantasy elements. That's what set it aside from say splinter cell, which was sort of going for the more realistic approach
I think the core gameplay mechanics is still Metal Gear, but the series is definitely not the same as it use to be, I also don’t mean that in a negative way. The Metal Gear most of us grew up on ended with 4. Most of the things that gives the series it’s uniqueness is returning in TPP though. Kojima said it in an interview, but they might not be implemented the same as they use to be. So we will probably be able to use boxes to sneak around in TPP, but we can’t just pull it out our *** anymore. Probably have to find it or something.